Let's begin with the character creation.
I'll copy here the modifications I did to the RAW cultures, and try to expose the reasons behind them.
Not to say you should try this at home, but I felt some things were not exactly how I imagined the cultures. At least, you can critize me to death about not playing first with RAW!
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Woodmen
+1 Body and -1 Wits
[The Body of a Hobbit and the Wits of an Elf? I can’t agree with that… even if I don’t play with the +2 / -2 that I would consider more realistic. No Virtue nor any Reward from the Woodmen relies on their Body or Wits, so I don’t think there should be any unbalance, except for breaking the nice symmetry of the starting cultures.]
Mirkwood Elves
*Starting skills scores:
“…for Elves (even more than Hobbits) could walk when they wished without sound or footfall.”
“They differed from the High Elves of the West, and were more dangerous and less wise.”
Stealth 3
Lore 2
[Hobbits have Stealth 3. With their higher Wits if a Hope point is spent, Mirkwood elves should now be equal or better than Hobbits when stalking.
Rivendell elves have Lore 3. All other cultures have either Lore 0 or 1, except Rangers of the North who have Lore 2. I think Lore 2 is more adequate to Mirkwood elves.]
*Cultural blessings:
Folk of the Dusk doesn’t apply underground.
“I also will come -said Legolas-, for I do not fear the Dead.”
“The company halted, and there was not a heart among them that did not quail, unless it were the heart of Legolas of the Elves, for whom the ghosts of Men have no terror.”
Add Against the Unseen with the following modification: immunity against Fear tests provoked by Undeads with an Attribute level equal or less than the Valour or Wisdom (whichever is higher) score of the Elf.
Hobbits
“Bilbo, too, claimed a blade: merely a dagger by the standards of Men or its original Elvish makers, and but a tiny pocket-knife for the trolls whose hoard it was found in, but it made an excellent short sword for a Hobbit.”
“For each of the Hobbits he chose a dagger… 'Old knives are long enough as swords for hobbit-people,…'”
Hobbit-sized weapons have a -2 to Damage. Edge and Injury remain unchanged.
Hobbits gain automatically the Trait “Small”, in addition to all other Traits selected during character creation.
The Virtue “Small Folk” changes the gaining of the Trait “Small” for:
“So many dreadful things have happened in the City, Merry, that one poor Hobbit coming in from battle is easily overlooked.’
‘It’s not always a misfortune being overlooked,’ said Merry. ‘I was overlooked just now by—no, no, I can’t speak of it.”
When assigning the engagements in combat, if a medium or higher sized enemy can engage another target, it won’t choose a Hobbit. If a Hobbit character chooses to engage an enemy, it can attack the Hobbit normally.
Rangers of the North
*Basic Attributes:
16 points to distribute within the following ranges:
Body 5-7 / Heart 4-6 / Wits 4-6
*Endurance: 24 +Heart (or Body if using the optional house rule)
Hope: 8 + Heart
*Their Previous Experience points are 10 instead of 14, like any other culture, but Rangers of the North begin with higher Starting Skill Scores:
Insight 2 / Search 2 (equivalent to 4 more points among Starting Skill Scores)
[I consider that, with an adventure age starting at 18, they shouldn't have more starting points than other human cultures that start at 16. After all, they are "full time adventurers", but their training is not for them to choose. Therefore, higher Starting Skill Scores but the same Previous Experience points. Intimidate could also gain 1 point, but I prefered to leave it like that.]
*Weapons:
Long Sword 2, Spear 2, Dagger 1
(Bows) 2, Sword 2, Dagger 1
Additonal:
Allegiance of the Dúnedain applies as normal.
Additionally, Rangers of the North have the following limitations:
“What roads would any dare to tread, what safety would there be in quiet lands, or in the homes of simple men at night, if the Dúnedain were asleep, or were all gone into the grave? And yet less thanks have we than you. Travellers scowl at us, and countrymen give us scornful names. […]Yet we would not have it otherwise. If simple folk are free from care and fear, simple they will be, and we must be secret to keep them so. That has been the task of my kindred, while the years have lengthened and the grass has grown.”
“In Bree, I am only a Ranger who comes and goes as he pleases and is not known to be safe company…”
“Say a captain of the Rangers, who are unused to cities and houses of stone.”
-A Ranger of the North cannot choose the Fellowship Undertakings “Open Sanctuary” nor “Receive Title” from any culture except elven ones (Halls of Thranduil, Rivendell, Grey Havens, Lórien). For the “Open Sanctuary” undertaking, the Ranger of the North character is not necessary for the rest of the Fellowship to choose it.
Optional Starting Endurance
Use Body instead of Heart:
Bardings, Beornings, Mirkwood Elves, Woodmen: 22 + Body Attribute
Dwarves, Rangers of the North , High Elves: 24 + Body Attribute
Hobbits: 18 + Body Attribute
For Woodmen, use also:
Hope = 8 + Heart