Re: Falenthal's new campaign
Posted: Sun Oct 26, 2014 12:14 am
Two adventures since the last update, following the Marsh Bell.
The first, as said before, was a kind of appendix to the Marsh Bell:
After arriving to Esgaroth with Balin and Oin, and receiving their reward, the players were invited to stay at Glóins manor to rest. The next morning, with everyone still battered from the journey and battles, the group joined the dwarves for breakfast to talk about what had happened. Then, all of a sudden, Balin and Oin began to feel ill. Their state worsened and Glóin called a healer from Lake-town. The healer diagnosis was a certain poison from their wounds, for which she had no cure. The herb needed to brew the cure grew in the Grey Mountains Narrows, and she had none left.
The players, of course, volunteered to look for it and bring it as soon as possible.
I had envisioned this adventure as a combat-free adventure, and with some encounters to force the players to role-play their characters.
They still hadn't recovered from the Travel Fatigue and time was crucial, so the fear of any kind of combat was upon them (they didn't know, of course, that no combat was planned). Glóin gave them horses and the company of Tholin (from Heart of the Wild) to show them the way. Tholin was an NPC that asked them about their lives, about what they came looking for in Lake-town, etc all while the group was travelling north and making travel rolls. All the way there they hear wolf howls and Tholin warned them about how aggressive the beasts turn when hungry. Then, when they reached de Narrows, Tholin showed the group the way to the ruins of an old human town, where Frár the Beardless lived now. On their way there, some wolves scared the horses, and the heroes where able to recover just two of them (Athletics to catch them, Song or Hunt to calm them). When the group found Frár, he also questioned them about their intentions, and talked about Greydelve and returning it to it's former glory. The player of the dwarven treasure-hunter was delighted to find Frár. After dinner, Frár asked them for a story to pay for the shelter, and we had a very funny Hobbit Tales game in the middle of the adventure.
After that, the group went to the hills following the advices of Frar looking for the herb. Then I used Farmann, the ghost from HoW who explained to them that he was looking for an herb to help his daughter, and that he knew where to find it. The group didn't try to force the information out of him of some other evil and helped him reach a lonely tower where an old lady lived. Right when she was handing the herb to Farmann, the sun rose and everything vanished around the heroes. Surrounded just by a ring of old stones, they found some samples of the herb and loose 1 Shadow Point, as if someone very dear had just recovered from some illness.
With the two horses, two heroes rode back to Esgaroth while the others returned by foot. They managed to get the herb to the healer two days before Balin would have died.
The first, as said before, was a kind of appendix to the Marsh Bell:
After arriving to Esgaroth with Balin and Oin, and receiving their reward, the players were invited to stay at Glóins manor to rest. The next morning, with everyone still battered from the journey and battles, the group joined the dwarves for breakfast to talk about what had happened. Then, all of a sudden, Balin and Oin began to feel ill. Their state worsened and Glóin called a healer from Lake-town. The healer diagnosis was a certain poison from their wounds, for which she had no cure. The herb needed to brew the cure grew in the Grey Mountains Narrows, and she had none left.
The players, of course, volunteered to look for it and bring it as soon as possible.
I had envisioned this adventure as a combat-free adventure, and with some encounters to force the players to role-play their characters.
They still hadn't recovered from the Travel Fatigue and time was crucial, so the fear of any kind of combat was upon them (they didn't know, of course, that no combat was planned). Glóin gave them horses and the company of Tholin (from Heart of the Wild) to show them the way. Tholin was an NPC that asked them about their lives, about what they came looking for in Lake-town, etc all while the group was travelling north and making travel rolls. All the way there they hear wolf howls and Tholin warned them about how aggressive the beasts turn when hungry. Then, when they reached de Narrows, Tholin showed the group the way to the ruins of an old human town, where Frár the Beardless lived now. On their way there, some wolves scared the horses, and the heroes where able to recover just two of them (Athletics to catch them, Song or Hunt to calm them). When the group found Frár, he also questioned them about their intentions, and talked about Greydelve and returning it to it's former glory. The player of the dwarven treasure-hunter was delighted to find Frár. After dinner, Frár asked them for a story to pay for the shelter, and we had a very funny Hobbit Tales game in the middle of the adventure.
After that, the group went to the hills following the advices of Frar looking for the herb. Then I used Farmann, the ghost from HoW who explained to them that he was looking for an herb to help his daughter, and that he knew where to find it. The group didn't try to force the information out of him of some other evil and helped him reach a lonely tower where an old lady lived. Right when she was handing the herb to Farmann, the sun rose and everything vanished around the heroes. Surrounded just by a ring of old stones, they found some samples of the herb and loose 1 Shadow Point, as if someone very dear had just recovered from some illness.
With the two horses, two heroes rode back to Esgaroth while the others returned by foot. They managed to get the herb to the healer two days before Balin would have died.