Never played in a group that big, perhaps you could consider having a deputy Loremaster and 8 characters.
Loremastering 9 characters
-
poosticks7
- Posts: 370
- Joined: Wed May 15, 2013 1:11 am
Re: Loremastering 9 characters
I think you should send them to destroy a ring or something 
Never played in a group that big, perhaps you could consider having a deputy Loremaster and 8 characters.
Never played in a group that big, perhaps you could consider having a deputy Loremaster and 8 characters.
Re: Loremastering 9 characters
I have eight players in my big group. Collect their character sheets for a moment, and make a note of any common skills that they have of three or higher. Those skills are the ones that you should try to have at least one instance of in each session.
That way, everyone has a chance to shine. And, as you play more, you will get a sense of what each player is looking for, and be able to make sure that you provide that on occasion as well.
That way, everyone has a chance to shine. And, as you play more, you will get a sense of what each player is looking for, and be able to make sure that you provide that on occasion as well.
Jacob Rodgers, occasional nitwit.
This space intentionally blank.
This space intentionally blank.
-
Hermes Serpent
- Posts: 1649
- Joined: Wed May 08, 2013 9:28 pm
- Location: Sunny South Coast of Britain
Re: Loremastering 9 characters
Run two games with four players in each. It's better for your sanity and will keep the game much more focussed avoiding players wandering of or playing with their phones when it isn't their turn. Nothing makes a game slow down more than when a player's turn comes around they ask for a recap before making a decision.
Some TOR Information on my G+ Drive.
https://drive.google.com/folderview?id= ... sp=sharing
"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon
https://drive.google.com/folderview?id= ... sp=sharing
"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon
-
Glorelendil
- Posts: 5160
- Joined: Mon Jan 13, 2014 5:20 pm
Re: Loremastering 9 characters
The two groups can be aware of each other and their influence on Middle Earth will be mutually felt. Somewhere down the road they could join up for something epic.Hermes Serpent wrote:Run two games with four players in each. It's better for your sanity and will keep the game much more focussed avoiding players wandering of or playing with their phones when it isn't their turn. Nothing makes a game slow down more than when a player's turn comes around they ask for a recap before making a decision.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
-
Blubbo Baggins
- Posts: 279
- Joined: Fri Aug 29, 2014 4:34 pm
Re: Loremastering 9 characters
Yes, when it's time for the two companies to face some huge mutual threat, a big army coming to destroy Dale, or Dol Guldor rising up to destroy the Woodmen etc...run a big Mythic battle for both companies all together...
Re: Loremastering 9 characters
I have run 8 players for the last couple of years. I think the rules work fine with that many or more. You will have to scale up the fights. A group of 8 or 9 would not be challenged by just one troll for instance. A lot of times because of having so many players they can auto success a lot or most of the small tasks. So I give them things that challenge them as players like real riddles or something outside their comfort zone like dealing with gray areas of Middle Earth. They help me out in a lot of ways to. They have a bad habit of splitting their party. So I don't always have to deal with 8 players in any one scene. Also, encounters seem to work out fine with that many players. They are still working against a set number of possible failures. They usually pick one player to do most of the talking to avoid possibly antagonizing the person they are dealing with.
-
windsurfjunkie
- Posts: 57
- Joined: Mon Jun 17, 2013 4:07 am
Re: Loremastering 9 characters
Great idea of running two groups and then having them join up for a climactic point in the storyline. Running 4-5 players is enough of a challenge for most, particularly if you thrive on detail.
Who is online
Users browsing this forum: Yepesnopes and 2 guests