Evening wrote:Everyone is going to run their game world as they see it, especially in terms of what they consider ‘right and wrong’, but I would like to suggest an alternate viewpoint. I read these threads on doling out Shadow Points and I can’t help notice they are (IMO) heavily influenced by modern timidity and squeamishness, when it come to blood, guts and mud, and what is right and wrong, according to modern mores.
We can look to the (not so distant) past and remember that husbandry also involves wringing chickens’ necks or lopping them off while alive. And let’s not forget that cows, pigs, sheep, lambs, and calves all have their throats slit and the gushing blood is collected to drink there on the spot or saved to make pudding. (Can’t you just hear the hobbits cheering on the prospect of pig trotters and blood sausage with some nicely braised lamb chops?)
And again, remember these people (both real and imagined) all do these vivisections without giving it a second thought.
For a less bloody example we can use the 'modern sensibilities' of Ahmad ibn Fadlan, a 10th arabic ambassador of sorts. He is completely disgusted and appalled by the hygiene and social norms of the Varangians (vikings) he is exposed to (no pun intended). Apparently vikings don’t wash their rears or their hands after taking a crap (gasp!), nor do they clean their junk after sex. How could Ahmad possibly know the latter? (or the former for that matter). Because these vikings apparently have no compunction or modesty when it comes to ‘using’ slave girls in front of all and sundry. We can only imagine that Ahmad did alot of shoe gazing while all this was going on. He also notes they are always armed to the teeth.
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Hi Evening, thank you for your post.
You wrote some more since this, but I will address this one at the moment.
Your arguments touch something I addressed in the first draft of this thread, but later excised for brevity.
That is, the cultural differences concerning violence. As an (ex) medievalist the subject isn't lost on me.
While there were types of violence that were socially acceptable -expected, even-, that doesn't mean that they were insensible to it.
Let see St. Francis: a wealthy, headstrong young man with a penchant for weapons and glory. He went to war proudly, as was expected to a man of his time, yet the experience changed him so much that he embraced -after many doubts- the road of non-violence. Something in war bothered him enough to have him change drastically his life. Yes, he was a saint, but many many peoples of his own time related to his feelings.
Let examine the thing from another perspective.
Spiteful, resentful, brutal, haughty... How many medieval warriors can be described like this? How many chieftains, captains and knights were like this?
These are the disadvantages listed at page 226 of ToR manual for peoples with permanent Shadow points.
Because Shadow points aren't a stick to punish people, they are a description of what a person naturally becomes living in a harsh, brutal world.
Maybe it's my catholic upbringing speaking here, but man is imperfect, and lives in an imperfect world. Likewise, for Tolkien Arda was marred. It takes an exceptional man like Aragorn to take the sword and not losing himself.
But Aragorn is the man every man should strive to be.
So, to sum up my points, I believe that even in Middle Ages killing wasn't something without consequences for one's
soul, even if life was relatively cheap and being a warrior was an accepted, cherished lifestyle. It was a glorious lifestyle that -in TOR game terms- entails some Shadow points.
Evening wrote: Stormcrow wrote: ANY time a character could be shocked, disgusted, or horrified is a good time to call for a Corruption test.
I like this statement, and I would also balance it by using the character's culture and family upbringing as context. Obviously 'citified' folk will be more easily horrified with killing/death than those who have lived hand-to-mouth all their lives and have known fathers, uncles, cousins, brothers that have killed others or have who been killed.
About Corruption rolls for wounds, shock, disgust, etc, well, I have no firm position. I follow the rules as written here, but I'm wary of making Corruption too similar to Sanity rolls in Call of Cthulhu. Maybe it's appropriate, but I don't want to turn this game into Cthulhu Dark Ages
No dog in this fight, so to speak (again, a metaphor that reminds us of changing social mores)