We had a big discussion on this in another thread, but the gist is that there are two different views of what Shadow points represent. Both are valid; the choice is a matter of preference:Lumrunner wrote: Since there is no shame or dishonor in protecting others....
...then they shouldn't be punished for saving their own lives. Instead role play....
1) Punishment for doing evil deeds
2) Symbolic of the vulnerability to the Shadow that comes with self-doubt, inner turmoil, and guilt.
If definition #2 interests you, then killing those of your own species (and similar species) causes this kind of anguish for humans, even if justified. Sure, you can become hardened to it: and that 'hardening' is what Shadow represents. It's not a moral issue per sec, except in the sense that we seem to have evolved some forms of internal, subconscious morality (for good game theoretic reasons, according to the evolutionary psychologists.)
Action movies and adventure stories convey the impression that 'good guys' can kill 'bad guys' without being bothered by it, but real life does not work that way. Nor does being used to blood and guts prepare you for it: slaughterhouse workers and farmhands may be less disturbed by, say, a fatal car accident than an accountant or soccer mom, but they will face similar psychological challenges if they kill an intruder in their homes. If they don't...they have Shadow.
(Are hunters better able to handle it? Maybe. I wouldn't want to express an opinion without seeing research. But if they are, is that because hunting prepared them for it, or are people with more natural 'hardness' more likely to become hunters?)
It also should be noted that military actively encourages the dehumanization of opponents during war (thus the official propagation of derogatory terms like 'krauts', 'slopes', 'nips', 'ragheads', etc., in various wars) because...guess what?...soldiers finding themselves in the heat of battle simply unwilling to shoot back is a very common problem.
I agree, and yet...that is what I believe Shadow points represent. We don't just ask players to role-play being good with a sword, or being hardy, or having keen eyes, or being valorous: we have stats that represent it. Shadow is the stat that represents what you wrote above. (And, yes, it's even better if they also role play it.)...if the character expresses guilt or pity or shame. Do they comment on the tragic waste of life, or regret that the incident came to pass? Have a villager or some one of interest to the dead make harsh comments or lay a guilt trip. Have a close companion or patron express concern for the character or relay the possible repercussions of the incident. Have a love interest express concern because they notice the weight the character is carrying but won't speak about.
Like Rocmistro, I have no dog in these agility trials (...), but I think it's an interesting question, and it may offer narratively rich options for increasing the amount of Shadow in the game, as many people seem to be reporting that Shadow isn't an issue for their players.