Murcushio wrote:One of the ways characters reflect their power growth is by becoming harder to hit and kill. Most cultures have either a Virtue or a Reward that does that, in addition to the fact that if you're rolling five dice in your primary weapon, you can hit a higher TN.
Most (not all, but many) of the "solutions" I see for "forcing" players out of Defensive seem to involve sort of goad, an explicit punishment mechanic for wanting to play well and not die. That seems problematic on many levels.
Although I've been playing my first games with the house-rule of "Forward allows for a maximum of 3 Tengwars/Damage, Open for 2 and Defensive for 1", I have to agree with your logic.
Parry rating doesn't scale, but you can "scale" your TN to be hit.
On the other hand, I see how my dwarven and beorning players like to be in Forward stance -regardless of numbers and TNs- because it's how they imagine their characters would face goblins and wolves. Once their weapon ranks rise, I wouldn't like to also
force them into Defensive stance because Forward or even Open doesn't make sense or doesn't get them any more benefits than Defensive.
That said, I just thougt that you're right in that Defensive stance shouldn't be made worse. But here's an idea that just popped out of my mind:
All stances
Attack multiple foes: The hero can substract 2 ranks from his weapons skill for every foe above 1 he wants to attack in the same round. The hero must be engaged with those foes.
OR
Rise the TN to hit (but not to be hit) by 3 for every foe above 1 the hero wants to attack in the same round. The hero must be engaged with those foes.
This maneuver can be used also in Defensive stance, although the greater difficulty to hit makes it more appropiate for Forward or Open stance. In fact, it should only become really useful for "high level" characters against "low level" enemies (goblins, attercops,...).
The first questions that rise for me next are:
Can I reduce my weapon skill/ raise the to hit TN to attack twice or thrice the same target?
Can a hero in Rearward stance also use this maneuver?
I will have to think about this.