Falenthal wrote:
Although I've been playing my first games with the house-rule of "Forward allows for a maximum of 3 Tengwars/Damage, Open for 2 and Defensive for 1", I have to agree with your logic.
Parry rating doesn't scale, but you can "scale" your TN to be hit.
On the other hand, I see how my dwarven and beorning players like to be in Forward stance -regardless of numbers and TNs- because it's how they imagine their characters would face goblins and wolves. Once their weapon ranks rise, I wouldn't like to also force them into Defensive stance because Forward or even Open doesn't make sense or doesn't get them any more benefits than Defensive.
I would submit that the first few times they get knocked out, they might start re-evaluating their tactical options. It's hard to wound a Beorning or a Dwarf with the proper Virtues or armor, but someone fighting in Forward or Open all the time should just be
bleeding Endurance as they get knocked around. Especially once you graduate to fighting things that can inflict terrifying amounts of damage in a single blow; send a troll in against that Fellowship and watch how fast they scramble out of Forward.
Unless, of course, they both raise their Awe sky-high and start explicitly adopting plans of draining whole swathes of enemies of their Hate, imposing Weary on them. That's a little-used but entirely legitimate tactical choice, and an entire Fellowship that adopts it can do things like instantly suck a Nazgul dry of Hate in a single round, forcing it to flee. It's high-risk but very high-reward; five dudes with Awe 5 can basically be a walking zone of "don't feck with us."