Rivendell for The One Ring update

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
shipwreck
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Re: Rivendell for The One Ring update

Post by shipwreck » Mon Oct 13, 2014 4:10 pm

Rocmistro wrote:This reminds me that I need to make a TOR Character based on Danny Trejo.

(now to kill an Orc with a machete...)
How do we work in drug cartels, ala Sons of Anarchy?
Elfcrusher wrote:But maybe the most important difference is that in D&D the goal is to build wtfpwn demi-god characters. In TOR the goal is to stay alive long enough to tell a good story.

PST
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Re: Rivendell for The One Ring update

Post by PST » Tue Oct 14, 2014 2:12 pm

shipwreck wrote:
Rocmistro wrote:This reminds me that I need to make a TOR Character based on Danny Trejo.

(now to kill an Orc with a machete...)
How do we work in drug cartels, ala Sons of Anarchy?
The first honey cake is free...

Otaku-sempai
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Re: Rivendell for The One Ring update

Post by Otaku-sempai » Tue Oct 14, 2014 2:23 pm

Rocmistro wrote:This reminds me that I need to make a TOR Character based on Danny Trejo.

(now to kill an Orc with a machete...)
Does a machete use the same stats as a short sword?
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."

Glorelendil
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Re: Rivendell for The One Ring update

Post by Glorelendil » Tue Oct 14, 2014 5:57 pm

Otaku-sempai wrote:
Rocmistro wrote:This reminds me that I need to make a TOR Character based on Danny Trejo.

(now to kill an Orc with a machete...)
Does a machete use the same stats as a short sword?
Orcish "Bent sword" I would think.

You of all people (/wink) would know that Machetes are typically much cheaper steel than real swords.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator

Beran
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Re: Rivendell for The One Ring update

Post by Beran » Wed Oct 15, 2014 3:47 am

Ok, back on topic. So, the only things that were updated were the typos fixed and a slight problem with the map? Correct?

Andrew
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Re: Rivendell for The One Ring update

Post by Andrew » Wed Oct 15, 2014 9:35 am

Correct - oh, and a box on languages was put in for the new cultures.

Beran
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Re: Rivendell for The One Ring update

Post by Beran » Wed Oct 15, 2014 5:52 pm

Thanks. As most games have some level of typos/bad grammar in them I don't really notice it any more...as long as it doesn't make the text unreadable. And I didn't even notice the problem with the map. Good to know about the changes, but it isn't something that worried me too much.

However, the languages could be nice addition. I'll DL it for that.

HotSnow50
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Re: Rivendell for The One Ring update

Post by HotSnow50 » Thu Oct 16, 2014 7:09 am

Elfcrusher wrote:Farmer Maggot is actually a Servant of Shadow.
LOL!

Majestic
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Re: Rivendell for The One Ring update

Post by Majestic » Thu Oct 16, 2014 5:20 pm

For those of us who haven't picked it up yet, if we order directly from Cubicle 7 will we get the newer version? Or do you have a whole warehouse of the originals you have to move first?
Tale of Years for a second, lower-level group (in the same campaign).

Hermes Serpent
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Re: Rivendell for The One Ring update

Post by Hermes Serpent » Thu Oct 16, 2014 5:35 pm

I believe all the changes were done before the Rivebdell product went to print. You'll get the 'new' pdf immediately and the hard copy when it is completed and shipped.
Some TOR Information on my G+ Drive.
https://drive.google.com/folderview?id= ... sp=sharing
"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon

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