Travelling Gear Question
Travelling Gear Question
I ran again for the first time in nearly two years and we had a blast! I'd spent a lot of time polishing up, and overall it went much smoother, despite the long time off. We finished off "The Marsh Bell" and the players did well, getting into character and performing well.
Though it really didn't come up (as no Hazards occurred and the return home was uneventful), I still find myself confused and baffled about what constitutes "Travelling Gear".
p. 76 of the Adventurer's Book reads (emphasis mine):
Travelling Gear
A hero’s travelling gear includes all the typical belongings
that he carries when travelling, in addition to his weapons
and armour. Players only take into consideration the
Encumbrance rating of their travelling gear when they
are using the rules for resolving a Journey (see Chapter
Five).
The Encumbrance rating of travelling gear varies
depending on the time of the year:
(and then I know the values for season have been clarified to be 2 and 3, rather than 1 and 2)
But then the Clarifications and Amendments document reads:
You immediately increase your Fatigue score by a number
of points equal to the Encumbrance of your travelling gear.
For every prolonged rest you take at a safe place (i.e. not
‘on the road’), you lose 1 point of Fatigue increase due to
failed Travel rolls.
So if a PC fails their Travel test, and their Travelling Gear consists of a Leather Corslet (8) Shield (3),Spear (2), and Sword (2), does he increase his Fatigue score by 2 (for his Summer Gear only?) or 17 (for all of his Travelling Gear)?
Though it really didn't come up (as no Hazards occurred and the return home was uneventful), I still find myself confused and baffled about what constitutes "Travelling Gear".
p. 76 of the Adventurer's Book reads (emphasis mine):
Travelling Gear
A hero’s travelling gear includes all the typical belongings
that he carries when travelling, in addition to his weapons
and armour. Players only take into consideration the
Encumbrance rating of their travelling gear when they
are using the rules for resolving a Journey (see Chapter
Five).
The Encumbrance rating of travelling gear varies
depending on the time of the year:
(and then I know the values for season have been clarified to be 2 and 3, rather than 1 and 2)
But then the Clarifications and Amendments document reads:
You immediately increase your Fatigue score by a number
of points equal to the Encumbrance of your travelling gear.
For every prolonged rest you take at a safe place (i.e. not
‘on the road’), you lose 1 point of Fatigue increase due to
failed Travel rolls.
So if a PC fails their Travel test, and their Travelling Gear consists of a Leather Corslet (8) Shield (3),Spear (2), and Sword (2), does he increase his Fatigue score by 2 (for his Summer Gear only?) or 17 (for all of his Travelling Gear)?
Tale of Years for a second, lower-level group (in the same campaign).
-
- Posts: 5160
- Joined: Mon Jan 13, 2014 5:20 pm
Re: Travelling Gear Question
By 2 only.
There has been a lot of discussion about this (with some commenters thinking the rules are more clear and explicit than do others) but the answer seems to be:
Your battle gear (armor, weapons) counts only toward your starting Fatigue score. (Treasure falls into this category too, although there is much discontent over the Travel to Encumbrance ratio.)
Your traveling gear (summer or winter) counts only toward increasing fatigue when you fail travel rolls.
There has been a lot of discussion about this (with some commenters thinking the rules are more clear and explicit than do others) but the answer seems to be:
Your battle gear (armor, weapons) counts only toward your starting Fatigue score. (Treasure falls into this category too, although there is much discontent over the Travel to Encumbrance ratio.)
Your traveling gear (summer or winter) counts only toward increasing fatigue when you fail travel rolls.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Re: Travelling Gear Question
Thanks, Elfcrusher. That's what I'd thought (believing I'd read something about it here), but I (a) wasn't able to confirm that, even after scouring the Index and reading up on everything I could about the fact, including the new Clarifications and Amendments document, and (b) tried using a Google search with these forums, to find it being addressed before.
I also note that the rules in the C&A doc make it easier to recover some lost Endurance while out on the road.
I think both of these things could help bring back one player to my game (he was apparently quite frustrated due to the Travel rules).
I also note that the rules in the C&A doc make it easier to recover some lost Endurance while out on the road.
I think both of these things could help bring back one player to my game (he was apparently quite frustrated due to the Travel rules).
Tale of Years for a second, lower-level group (in the same campaign).
-
- Posts: 5160
- Joined: Mon Jan 13, 2014 5:20 pm
Re: Travelling Gear Question
So was Bilbo, but he persevered.Majestic wrote:(he was apparently quite frustrated due to the Travel rules).
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Re: Travelling Gear Question
Good point. And this guy was playing a Hobbit, too.
Since we were right in the middle of the adventure, I decided to keep him as an NPC, and another player offered to "play him". The little Hobbit (the only one of his kind in the party) ended up being the star of the night, rolling a number of extraordinary successes and basically being the 'star' of the group.

Since we were right in the middle of the adventure, I decided to keep him as an NPC, and another player offered to "play him". The little Hobbit (the only one of his kind in the party) ended up being the star of the night, rolling a number of extraordinary successes and basically being the 'star' of the group.
Tale of Years for a second, lower-level group (in the same campaign).
-
- Posts: 5160
- Joined: Mon Jan 13, 2014 5:20 pm
Re: Travelling Gear Question
Funny, I remember reading another story somewhere in which that happened. Two stories, in fact.Majestic wrote: Since we were right in the middle of the adventure, I decided to keep him as an NPC, and another player offered to "play him". The little Hobbit (the only one of his kind in the party) ended up being the star of the night, rolling a number of extraordinary successes and basically being the 'star' of the group.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
-
- Posts: 3397
- Joined: Sun May 12, 2013 2:45 am
- Location: Lackawanna, NY
Re: Travelling Gear Question
Fatigue caused by travelling gear can be avoided by stowing your gear on a beast of burden. However, you also have a greater risk of losing your gear; ponies and the like have a bad habit of running away, being swept away by a flooding river or being carried off and eaten by Trolls or other threats. I suggest keeping at least your basic gear on you at all times while travelling.
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."
-
- Posts: 49
- Joined: Thu Oct 31, 2013 4:26 pm
Re: Travelling Gear Question
Wait, wait...
But Travelling Gear is always added to the total Encumbrance of Weapons, Armors and Treasure to determine a character's Total Fadigue, right? Before rolls are made and then if Travel rolls are failed that Total increases again by 2 or 3 each time, depending on season, right?
But Travelling Gear is always added to the total Encumbrance of Weapons, Armors and Treasure to determine a character's Total Fadigue, right? Before rolls are made and then if Travel rolls are failed that Total increases again by 2 or 3 each time, depending on season, right?
-
- Posts: 5160
- Joined: Mon Jan 13, 2014 5:20 pm
Re: Travelling Gear Question
That's exactly the point of debate, but I believe consensus is "no".PipeSmoker wrote:Wait, wait...
But Travelling Gear is always added to the total Encumbrance of Weapons, Armors and Treasure to determine a character's Total Fadigue, right? Before rolls are made and then if Travel rolls are failed that Total increases again by 2 or 3 each time, depending on season, right?
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Re: Travelling Gear Question
Seems pretty unambiguous to me... Travelling gear only affects you when you're having a hard travel. It does not add to Fatigue before that.The Revised Rulebook wrote:A hero’s travelling gear includes all the typical belongings that he carries when travelling, in addition to his weapons and armour. Players only take into consideration the Encumbrance rating of their travelling gear when they are using the rules for resolving a Journey (see page 158).
Jacob Rodgers, occasional nitwit.
This space intentionally blank.
This space intentionally blank.
Who is online
Users browsing this forum: d(sqrt(-1)) and 5 guests