this is awesome, love your guys' help, I am learning a ton here...Falenthal wrote:Ask as much as you want, pal! That's why the forums where created in the first place.
No, the Fatigue tests are ALWAYS rolled with the Travel skill.HotSnow50 wrote: So when you decide how many fatigue tests will be done, each player rolls those tests based upon the skill they have in the role theu have chosen in the party... right?
The skill related to the assigned role (Awareness for Look-out, etc.) comes only into play if a Hazard targets your role, to avoid said Hazard.
What Elfcrusher says is right, only that I think two points should be clarified:Elfcrusher wrote:And on eye it's not the weakest member, it's a role that isn't covered. So if you've got a scout, a guide, and a look-out, an eye means a hunting hazard and somebody will have to make a hunting roll.
1) An Eye targets whatever is worse for the group. That means that if any role isn't covered, that will be the first option. But in case every role is covered, the LM will surely choose whoever has the lowest skill in his corresponding role. Or if there's a Weary hero, he might also be the chosen target even if his skill ranks are better than anyone else's.
2) If a role is not covered and is affected by a Hazard, the companions have two options: suffer the efects of the Hazard or anyone can spend a Hope point to temporarily cover that role and face the Hazard.
So, I think it is all making a lot more sense to me now...
I just got the Hobbit Tales card game today, and I think I might experiment with that for my journey hazards, but....... as cool as this Hobbit Tales game is with how it interacts with TOR... I like my own creativity too much to let it be dictated to by cards...