Concerning Wounds

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beckett
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Re: Concerning Wounds

Post by beckett » Fri Oct 17, 2014 2:26 pm

Dunkelbrink wrote:Or do you mean that a you would need a "safe Place" to heal from this particular Wound? That's not the case (that refers to recovering from Fatigue only).
No. That's not what I am saying, or asking.
Dunkelbrink wrote:Why shouldn't you heal your Wound if you're at 30 out of 30 when you go to bed?
That's seems inconsequential. The Company is on a 12 day journey. They encounter a Hazard where the Scout is Wounded and the Wound is removed the following day. That doesn't seem like much of a consequence considering the player rolled an EYE.

As an example, let's say the Hero is at full Endurance and was not Wounded previously: The Hero fails the challenge posed by the Hazard (without an EYE), and suffers 1d6 Endurance loss. The LM rolls a 6. While traveling, since the Hero is not Wounded, he recovers 2 Endurance per night. It will take him 3 nights to recover all that Endurance and be back at full. But if the Hero fails the challenge posed by the Hazard with an EYE, the Hero only suffers a Wound that he can shake off in one night. Shouldn't the EYE result be worse? It's an EYE, after all.
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Glorelendil
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Re: Concerning Wounds

Post by Glorelendil » Fri Oct 17, 2014 2:45 pm

I think Beckett has a really good point. The best answer I can come up with is to change the 'or' to an 'and' as he suggests.
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Hermes Serpent
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Re: Concerning Wounds

Post by Hermes Serpent » Fri Oct 17, 2014 2:49 pm

Beckett, tell me what the Wound is that is received as a result of the Hazard.

A Wound is defined via a Google search as "an injury to living tissue caused by a cut, blow, or other impact, typically one in which the skin is cut or broken."

If you are at full Endurance then by that definition the character is not hurt in a way that can typically be described as a wound as there is no Endurance loss therefore it must be in game shorthand for a situation where a mechanical effect is required to simulate the effects of not being able to recover Endurance at the same rate as when uninjured and to provide some in-game tension where a second Wound can cause problems for the character. We could call it a sprain or a pulled ligament or something else that requires some kind of mechanical effect under the rules for the game.

At least two of us are happy to allow the character to recover from the 'Wounded' situation by having a night's sleep after other effects are removed or ended.
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Glorelendil
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Re: Concerning Wounds

Post by Glorelendil » Fri Oct 17, 2014 3:04 pm

Hermes Serpent wrote: At least two of us are happy to allow the character to recover from the 'Wounded' situation by having a night's sleep after other effects are removed or ended.
But, as he points out, on a regular failure you spend the next 1-3 nights recovering, and if you do roll an Eye...which should be worse...you recover in one night.

If you're already injured (Endurance below maximum) then, yeah, getting a Wound is a PITA and so rolling an Eye is worse. Or if you get into combat before going to sleep. But it's not so uncommon to be at full Endurance, in which case rolling an Eye is actually better.

Maybe...just maybe...what they were thinking when they wrote the rules is that being Wounded is such a nuisance if you're already at low Endurance is that it's ok if sometimes rolling the Eye is actually the better result. Averaged over lots of occurrences the Eye result is "the right amount of worse" than a non-Eye.
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Re: Concerning Wounds

Post by Hermes Serpent » Fri Oct 17, 2014 3:24 pm

People in this discussion seem to have missed the obvious fact that toting around a Wound immediately puts you at the risk of being in the situation of acquiring a second one which is far more dangerous than simply taking some Endurance loss. That second wound even at full Endurance can immediately cause you to fall unconscious, not a good position to be in at any time.

One Wound is way more dangerous than a few lost endurance points and therefore perfectly positioned regarding the effect level for rolling an Eye.
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beckett
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Re: Concerning Wounds

Post by beckett » Fri Oct 17, 2014 3:42 pm

Hermes Serpent wrote:Beckett, tell me what the Wound is that is received as a result of the Hazard.
The LM selects the target of the Hazard from the table on page 160, and determines it is the Scout. The table says the Scout must pass an Explore Test to avoid the Hazard. The LM then rolls to determine the consequences of the Hazard episode. The LM rolls a 6 on the Feat Die (Effect: Wound | Lose Endurance equal to Success die result, or suffer a Wound on an EYE).

The Scout (at full Endurance and not previously Wounded) is looking for a suitable location for setting up camp. Let's say the Scout fails the test but without an EYE. He is injured in an animal trap and takes 1d6 Endurance damage. The LM rolls a 6. Since the Hero is not Wounded, he recovers 2 Endurance per night while on a Journey. It will take him 3 nights to recover all that Endurance and be back at full.

Now, instead, let's say the Scout fails the challenge posed by the Hazard with an EYE. The Scout suffers a Wound (no Endurance loss) and since he is at full Endurance, he can shake it off in one night.

Hermes Serpent wrote:A Wound is defined via a Google search as "an injury to living tissue caused by a cut, blow, or other impact, typically one in which the skin is cut or broken."
The rules of the game consistently refer to a Wounded player as injured (as far as I can remember). And the rules tell us how to heal a wound (by restoring Endurance to full). The only time the rules counter this is when the player is poisoned. In those cases, the rules tell us in specific terms how long the poison effect lasts. The Hazard rules do not specify (like the poison rules do) a change in the normal Wound rule. I've already made a call/house rule on this for my game, but I'm just posing a question wondering if the OR in Lose Endurance equal to Success die result, or suffer a Wound on an EYE should be AND. If not, I'm wondering how the designers feel we should treat a hero Wound while at full Endurance during a Hazard episode.
Hermes Serpent wrote:At least two of us are happy to allow the character to recover from the 'Wounded' situation by having a night's sleep after other effects are removed or ended.
That's fine. I am not telling anyone how they should play their game.

Hermes Serpent wrote:People in this discussion seem to have missed the obvious fact that toting around a Wound immediately puts you at the risk of being in the situation of acquiring a second one which is far more dangerous than simply taking some Endurance loss. That second wound even at full Endurance can immediately cause you to fall unconscious, not a good position to be in at any time.

One Wound is way more dangerous than a few lost endurance points and therefore perfectly positioned regarding the effect level for rolling an Eye.
No. I'm not forgetting this. This is my point. If that Wound is healed by the next morning, there is almost zero danger of suffering a second Wound. However, if it takes you several days to heal the Wound (because you took a loss of Endurance) now you are in greater danger of getting that second Wound.
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beckett
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Re: Concerning Wounds

Post by beckett » Fri Oct 17, 2014 3:47 pm

Elfcrusher wrote:Maybe...just maybe...what they were thinking when they wrote the rules is that being Wounded is such a nuisance if you're already at low Endurance is that it's ok if sometimes rolling the Eye is actually the better result. Averaged over lots of occurrences the Eye result is "the right amount of worse" than a non-Eye.
Thanks for your input, Elfcrusher. I'm not sure I follow this. Then again averages/math was never my strong suit. :oops:
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Glorelendil
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Re: Concerning Wounds

Post by Glorelendil » Fri Oct 17, 2014 3:51 pm

beckett wrote:If that Wound is healed by the next morning, there is almost zero danger of suffering a second Wound. However, if it takes you several days to heal the Wound (because you took a loss of Endurance) now you are in greater danger of getting that second Wound.
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In the case Beckett is describing...full health...it's not that bad of penalty. Heck, I'd take it over the Endurance loss any day.

But if you're at 10 endurance (and therefore probably Weary) it almost seems cruel to slap somebody with Wounded, without even the chance to roll Protection. (And especially cruel to also add the further endurance loss by changing that 'or' to an 'and'.)

So...again...maybe that's why it works out as the "right amount of misfortune" when averaged over all cases.
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beckett
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Re: Concerning Wounds

Post by beckett » Fri Oct 17, 2014 4:04 pm

Elfcrusher wrote:Gentlemen! Put the swords down...
Never even drew my blade, sir. Sicilians have a tendency of sounding angry when they are, in fact, just... passionate about a subject. ;)
Elfcrusher wrote:In the case Beckett is describing...full health...it's not that bad of penalty. Heck, I'd take it over the Endurance loss any day.

But if you're at 10 endurance (and therefore probably Weary) it almost seems cruel to slap somebody with Wounded, without even the chance to roll Protection. (And especially cruel to also add the further endurance loss by changing that 'or' to an 'and'.)

So...again...maybe that's why it works out as the "right amount of misfortune" when averaged over all cases.
You bring up a good point here. Are heroes allowed Protection tests during hazard episodes when the consequence for failure is Wound? I noticed that Robin added that into his Hazard example but the Hazard rules themselves do not mention it.
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Glorelendil
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Re: Concerning Wounds

Post by Glorelendil » Fri Oct 17, 2014 4:06 pm

beckett wrote: You bring up a good point here. Are heroes allowed Protection tests during hazard episodes when the consequence for failure is Wound? I noticed that Robin added that into his Hazard example but the Hazard rules themselves do not mention it.
I don't think so. It would be called a Pierce, not a Wound, if the Protection test were allowed.
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