Hermes Serpent wrote:Beckett, tell me what the Wound is that is received as a result of the Hazard.
The LM selects the target of the Hazard from the table on page 160, and determines it is the Scout. The table says the Scout must pass an Explore Test to avoid the Hazard. The LM then rolls to determine the consequences of the Hazard episode. The LM rolls a 6 on the Feat Die (Effect: Wound | Lose Endurance equal to Success die result,
or suffer a Wound on an EYE).
The Scout (at full Endurance and not previously Wounded) is looking for a suitable location for setting up camp. Let's say the Scout fails the test but without an EYE. He is injured in an animal trap and takes 1d6 Endurance damage. The LM rolls a 6. Since the Hero is not Wounded, he recovers 2 Endurance per night while on a Journey. It will take him 3 nights to recover all that Endurance and be back at full.
Now, instead, let's say the Scout fails the challenge posed by the Hazard with an EYE. The Scout suffers a Wound (no Endurance loss) and since he is at full Endurance, he can shake it off in one night.
Hermes Serpent wrote:A Wound is defined via a Google search as "an injury to living tissue caused by a cut, blow, or other impact, typically one in which the skin is cut or broken."
The rules of the game consistently refer to a Wounded player as injured (as far as I can remember). And the rules tell us how to heal a wound (by restoring Endurance to full). The only time the rules counter this is when the player is poisoned. In those cases, the rules tell us in specific terms how long the poison effect lasts. The Hazard rules do not specify (like the poison rules do) a change in the normal Wound rule. I've already made a call/house rule on this for my game, but I'm just posing a question wondering if the OR in Lose Endurance equal to Success die result,
or suffer a Wound on an EYE should be AND. If not, I'm wondering how the designers feel we should treat a hero Wound while at full Endurance during a Hazard episode.
Hermes Serpent wrote:At least two of us are happy to allow the character to recover from the 'Wounded' situation by having a night's sleep after other effects are removed or ended.
That's fine. I am not telling anyone how they should play their game.
Hermes Serpent wrote:People in this discussion seem to have missed the obvious fact that toting around a Wound immediately puts you at the risk of being in the situation of acquiring a second one which is far more dangerous than simply taking some Endurance loss. That second wound even at full Endurance can immediately cause you to fall unconscious, not a good position to be in at any time.
One Wound is way more dangerous than a few lost endurance points and therefore perfectly positioned regarding the effect level for rolling an Eye.
No. I'm not forgetting this. This is my point. If that Wound is healed by the next morning, there is almost zero danger of suffering a second Wound. However, if it takes you several days to heal the Wound (because you took a loss of Endurance) now you are in greater danger of getting that second Wound.