Hmmm ... I've gone back and forth about this. But I think the sentiment is that you're reading a little too literally. Just as you say it wouldn't make any logical sense for the wound to be treated over night, the retort is that it might make narrative sense (see Dunkelbrink). Or, it might not--that's your call as a LM I guess.beckett wrote:For the sake of rules consistency and to eliminate vagueness, I'm simply asking if the Consequences of Failure table for Hazards concerning the Wounded line (#6) is an oversight?
We have this on wounds from the rules (p. 129):
Together with the rules for healing wounds--that it takes at least 24h to notice that a wound hasn't been treated successfully etc.--this would seem to suggest that wounds are supposed to be significant, you're right.A Wounded character has received a life-threatening blow: an open wound or other critical injury. While losing fundamental characteristics and recovering Endurance is an everyday occurrence for an adventurer, being Wounded is a more serious predicament, which is going to affect a character for much longer. Characters are Wounded most often in combat.
Maybe, since the table is kind of short-hand, the phrase 'or suffer a Wound on an {eye}' doesn't preclude that wound also being accompanied by an endurance loss. I don't think many would argue strongly with your interpretation. And I'm not sure a re-wording is necessary, or makes this that much clearer.
See 209, under a different context albeit, but still applicable here I think:
This seems like an easy one to solve according to the narrative needs of the adventure, and while keeping the level of immersion that suits you and your players.A partial Loremaster can easily ruin a game, as an unfair call when applying a rule brings the rules themselves to the players’ attention and their immersion in the game is interrupted.
And yes--the effects are potentially worse. Say you're character gets wounded by a hazard. Even if they were to recover in one night, if they get into combat they can be knocked unconscious or even killed outright. And of course, any endurance they do lose will be recovered slower while wounded. Those are the more 'serious' effects of being wounded given by the rules.beckett wrote:Shouldn't the EYE result be worse? It's an EYE, after all.
Again though--I think it could be played either way, depending on the needs of the story/state of characters: say for example you've a character on 4 endurance, and you roll a 5 on a success die for endurance loss and wound them. You've now just killed a character following a hazard episode (albeit with 24hr chance for recovery). Bit harsh? Maybe in this case you might just go with the wound?