Hermes Serpent wrote:The clue seems to me to be in the phrase 'after an extended rest'. if you are Poisoned then after the first extended rest after the Poison effect is over you are recovered. If you are otherwise Wounded and at full Endurance then the Wounded effect remains until you have an extended rest. Where an extended rest is a full night's uninterrupted sleep. Simples!
Poison is one thing. Orc-poison and Spider-poison both state the effects wear off after one day. So we can assume the Wound label can be removed once the poison wears off.
Using your suggestion, a hero Wounded in a Hazard episode while at Full Endurance can have the Wound "healed" (removed) after a prolonged rest. That seems inconsistent with most of the rules on healing/recovery. Also, that phrase (prolonged rest) is found in the
Heal Wounds text I quoted earlier (from the revised book) and also in the
Recovering Endurance while Travelling on page 163:
Travelling heroes recover a reduced number of Endurance points for every prolonged rest they enjoy. As usual, the amount depends on the current health of the character:
• A Wounded hero with an untreated injury does not recover any Endurance while travelling.
• A wounded hero with a treated injury recovers 1 Endurance point.
• An uninjured hero recovers 2 Endurance points.
The companions resume their normal pace of recovery when they reach the end of the journey and finally get to rest in a safe place (for a precise definition of a ‘safe place’, see Recovering form Fatigue at page 159)
Judging from the rules, it seems inconsistent for a Hero to be Wounded and then to have that Wound healed (removed) after one night's rest. That's seems inconsequential at best. Since a hero can, in theory, heal from a Wound while traveling, it would seem unfair to tell the player they can't heal from this particular Wound until they've reached a safe place. So...
It seems to me that the Consequences of Failure table for Hazards concerning the Wounded line (#6) is an oversight?
From the revised book:
Lose Endurance equal to Success die result, or suffer a Wound on an EYE.
If the Wounded consequence for this Hazard failure is
Endurance loss equal to Success die result, and suffer a Wound on an EYE, then the Hero can heal from that Wound in the number days it takes for his Endurance to return to its maximum score. That seems in keeping with the RAW.