Journey and Hazards Questions

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Majestic
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Journey and Hazards Questions

Post by Majestic » Wed Oct 15, 2014 8:38 pm

Okay, just read over the Journey rules, both in the original rules and then the Clarifications and Amendments document. Two things have me puzzled:

1) On p. 10 of the C&A document, there is a Hazards chart at the bottom. I don't understand how someone could get another [Sauron icon/Eye] result. For instance, if someone rolled a 4 on the Feat Die, then they add their Fatigue again (I assume this means they will take 2 or 3 Endurance loss). But what does the "twice on an [Eye]" part mean? With only one Feat die being rolled, we already know what it was (a 4).

2) Again in the C&A document, at the start of p. 10 (under 'Fatigue Tests') it reads "For every prolonged rest you take at a safe place (i.e. not ‘on the road’), you lose 1 point of Fatigue increase due to failed Travel rolls." First of all, this should probably read "you gain back 1 point of Endurance", shouldn't it? But more importantly, that portion seems to contradict the part later in the C&A document where it tells us (on the next page, p. 11, under 'Recovering Endurance while Travelling') that for a prolonged rest an uninjured hero recovers 2 Endurance points, but a Wounded one (with the wound treated) gets 1 and a Wounded one (with an untreated wound) gets back none.

So if I've got a(n uninjured, unwounded) character travelling (thus "on the road"), do they get back 1 point of Endurance? 2 points? None?
Tale of Years for a second, lower-level group (in the same campaign).

Glorelendil
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Re: Journey and Hazards Questions

Post by Glorelendil » Wed Oct 15, 2014 8:45 pm

Hazards trigger tests of either one of the travel roles (Huntsman, Guide, etc.) or sometimes of everybody. If you fail that test you get the penalty. If you fail that test with an eye you get double.
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beckett
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Re: Journey and Hazards Questions

Post by beckett » Wed Oct 15, 2014 8:54 pm

Majestic wrote:Okay, just read over the Journey rules, both in the original rules and then the Clarifications and Amendments document. Two things have me puzzled:

1) On p. 10 of the C&A document, there is a Hazards chart at the bottom. I don't understand how someone could get another [Sauron icon/Eye] result. For instance, if someone rolled a 4 on the Feat Die, then they add their Fatigue again (I assume this means they will take 2 or 3 Endurance loss). But what does the "twice on an [Eye]" part mean? With only one Feat die being rolled, we already know what it was (a 4).

2) Again in the C&A document, at the start of p. 10 (under 'Fatigue Tests') it reads "For every prolonged rest you take at a safe place (i.e. not ‘on the road’), you lose 1 point of Fatigue increase due to failed Travel rolls." First of all, this should probably read "you gain back 1 point of Endurance", shouldn't it? But more importantly, that portion seems to contradict the part later in the C&A document where it tells us (on the next page, p. 11, under 'Recovering Endurance while Travelling') that for a prolonged rest an uninjured hero recovers 2 Endurance points, but a Wounded one (with the wound treated) gets 1 and a Wounded one (with an untreated wound) gets back none.

So if I've got a(n uninjured, unwounded) character travelling (thus "on the road"), do they get back 1 point of Endurance? 2 points? None?
Looks like Elfcrusher addressed the first item. For the second item, Recovery from Fatigue and Endurance Recovery
are two different things. If a hero fails a Travel test while journeying their Fatigue increases by 2 points if traveling in spring/summer and 3 points if traveling in winter/autumn. These increases can be removed if the hero takes a prolonged rest at a safe place (generally at the end of a journey): each night resting at safe place = 1 Fatigue Point reduced.
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Dunkelbrink
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Re: Journey and Hazards Questions

Post by Dunkelbrink » Wed Oct 15, 2014 8:59 pm

What Elfcrusher said: the Travel (fatigue) test, triggers a hazard on an Eye. Then a test follows to see if the companion (com anions) can handle the hazard. An Eye on that test means you add the effect twice (in your example 2-3 fatigue x 2 in addition to the fatigue for failing on the Travel roll, if it's the same companion who first triggered the hazard and then had to handle the hazard test).

2. You have to separate resting (lowering fatigue) and healing (Recovering endurance). The wording in the rules document is correct; you recover from a hard journey by resting at a safe place, i.e. lowering your fatigue by 1 per night. The only way to remove the travel weariness (accumulated Fatigue) is resting it away.

Recovering Endurance on the other hand means recovering from combat or damage in other ways. You "heal" Endurance each night, even when traveling. Your uninjured hero would recover 2 Endurance each prolonged rest, but would only lower his Fatigue if he takes a prolonged rest in a safe place (i.e not on the road). So your hero would quickly recover from a beating in combat (that caused him say 6 Endurance). That would take 3 rests, but in order to recover from the hardships av traveling he would need to rest in a safe place. So traveling heroes with full Endurance but a lot of accumulated Fatigue should not be unusual.

Edit: beckett already answered this. :)

Majestic
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Re: Journey and Hazards Questions

Post by Majestic » Wed Oct 15, 2014 9:33 pm

Thanks, all, as that explains it very well!

The only thing I'm a little confused by was the last part of Dunkelbrink's post:
Dunkelbrink wrote:So traveling heroes with full Endurance but a lot of accumulated Fatigue should not be unusual.
When a hero accumulates Fatigue, don't you indicate this by reducing their Endurance (temporarily) by 2/3? So wouldn't those "traveling heroes with full Endurance" soon not have a full Endurance score?
Tale of Years for a second, lower-level group (in the same campaign).

beckett
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Re: Journey and Hazards Questions

Post by beckett » Wed Oct 15, 2014 9:47 pm

Majestic wrote:Thanks, all, as that explains it very well!

The only thing I'm a little confused by was the last part of Dunkelbrink's post:
Dunkelbrink wrote:So traveling heroes with full Endurance but a lot of accumulated Fatigue should not be unusual.
When a hero accumulates Fatigue, don't you indicate this by reducing their Endurance (temporarily) by 2/3? So wouldn't those "traveling heroes with full Endurance" soon not have a full Endurance score?
No. Fatigue increases from Fatigue test failures do not get applied to Endurance. In other words, you do not reduce your Endurance when increasing your Fatigue due to failed Fatigue tests.
When a player-hero fails a Fatigue test, he increases his Fatigue score by a number equal to the Encumbrance value of his Travelling gear. If at least one player rolls an EYE icon, a Hazard sequence has been triggered (whether the roll failed or not).
-- page 146 of the Revised book.

And we know from page 77 of the revised book that the Encumbrance value of Travelling Gear = 2 for spring/summer and 3 for winter/autumn.

Your Endurance score comes into play here when you determine if your circumstances have made you Weary.
A hero becomes Weary when his current Endurance score is equal to or lower than his Fatigue rating. Other sources of harm may make a hero temporarily Weary, even if his Endurance is still above his Fatigue rating
. --page 128 of the revised book
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Majestic
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Re: Journey and Hazards Questions

Post by Majestic » Wed Oct 15, 2014 10:14 pm

Ah, I think I get it now! Thanks, beckett! Just that little misunderstanding (subtracting 2 in the upper left circle instead of adding 2 in the lower left circle) was really throwing me off!
Tale of Years for a second, lower-level group (in the same campaign).

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