Elfcrusher wrote:I get what you're saying Yusei, but beginning characters can still succeed at skill rolls, just not as often or against as high of TNs as more advanced characters.
They can succeed, but sometimes they're not even going to roll, because someone else in the group is stronger than they are. Or they will roll, knowing that if they fail, someone else will succeed. It can be frustrating.
Also, advanced characters will generate more preliminary successes; they can help out the new character by throwing those dice his/her way.
Indeed, I love that about TOR.
in the long run players might not feel as invested in and attached to their characters or as immersed in the story. That doesn't have to happen, but it can.
I agree. Giving new characters dozens of XP/APs has its problems too. I don't think there is an easy fix, the LM just has to keep in mind that the new character needs stuff to do, and opportunities to gain APs. I would at least make sure that they have useful, unique traits, and are not of the same culture as an experienced character, so that they can take different virtues and rewards. Also, giving them the one ring to carry to Mordor might help making them feel important.
Regarding my friend and his hobbit: his particularity was that he was supposed to be a good at solving mysteries, but he wasn't better than the others at Riddle or Insight. I think it would be easily fixed by the introduction of a new trait that would allow him to auto-succeed when using Riddle/Insight to solve a mystery. He would still suck at everything else, but he would have stuff to do that others couldn't do.