Persuade rolls from one player to another

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HotSnow50
Posts: 100
Joined: Wed Oct 08, 2014 9:15 pm

Re: Persuade rolls from one player to another

Post by HotSnow50 » Wed Oct 29, 2014 2:12 pm

Hermes Serpent wrote:@HotSnow50, It certainly sounds, with that extra information, that your players get their role-playing pleasure out of dicking each other over. Not a play style I enjoy and one I wouldn't allow in any game I ran. You're on your own for advice with this one.
sorry to have upset you

Dunheved
Posts: 147
Joined: Tue Mar 04, 2014 9:22 pm
Location: U.K.

Re: Persuade rolls from one player to another

Post by Dunheved » Thu Oct 30, 2014 2:46 pm

Hi.
This has been a very complicated thread to read. I think it summarises down to the following....

It seems to me that if the players agree (PCs and LM) then it's an in-house solution/style. I read that 'PC v PC' rolls are opposed by the majority of thread contributors because it is likely to lead to actual 'P v P' friction. (I'd agree with them too). [If you want that action try Diplomacy!]
HotSnow50: I think you were asking what others thought about that PvP style and most replies were opposed to using dice-rolling to resolve a table-top difference of opinion. (Mind you, no-one condemned the action - they simply disagreed with it or disliked it.)

The Shadow points for Wardens mini-thread: Again the players agreed to the decision. But I wouldn't award any negative points for preventing the innocent from a source of danger: SPOILER it wouldn't be treasure hunting to go after the Marsh Dwellers hoard - you can't beat them as there are too many of them. However, that just my POV.

For me the key thing is - if the player's agree, the game can move on.
The sub-debate about what sort of freedom of choice was very interesting though.

Best of luck & keep on playing. :)

Glorelendil
Posts: 5160
Joined: Mon Jan 13, 2014 5:20 pm

Re: Persuade rolls from one player to another

Post by Glorelendil » Thu Oct 30, 2014 2:52 pm

Diplomacy: best boardgame ever. Still have a strained friendship from that one.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator

Corvo
Posts: 848
Joined: Fri May 10, 2013 12:02 pm

Re: Persuade rolls from one player to another

Post by Corvo » Sun Nov 02, 2014 9:38 am

Elfcrusher wrote:Diplomacy: best boardgame ever. Still have a strained friendship from that one.
Ah, Diplomacy.
Something so good and so bad at the same time should be born in Hell.

Corvo
Posts: 848
Joined: Fri May 10, 2013 12:02 pm

Re: Persuade rolls from one player to another

Post by Corvo » Sun Nov 02, 2014 10:48 am

Dunheved wrote: (...)
The Shadow points for Wardens mini-thread: Again the players agreed to the decision. But I wouldn't award any negative points for preventing the innocent from a source of danger: SPOILER it wouldn't be treasure hunting to go after the Marsh Dwellers hoard - you can't beat them as there are too many of them. However, that just my POV.

For me the key thing is - if the player's agree, the game can move on.
The sub-debate about what sort of freedom of choice was very interesting though.

Best of luck & keep on playing. :)
Thank you :D
It was a tough matter to debate in a foreign language.

As many times in the Shadow point arguments, there are many perspective.
A lot of this argument revolves around the question: "is lying by omission really lying?". And in our perspective the successive question was "Does the end justifies the means?".
Our answers were: yes, it's lying, and yes, the end justifies this lying. But the road to hell is paved with good intentions, so we take a SP too... :D

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