Status and PCs

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zedturtle
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Re: Status and PCs

Post by zedturtle » Fri Oct 24, 2014 3:46 pm

Maybe have initial Standing based on Valour (as almost all starting heroes seem to favour Wisdom) and have a bonus to starting Hope equal to Wisdom? (Ie a reward to each for an opposite choice, if that makes sense)?
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Glorelendil
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Re: Status and PCs

Post by Glorelendil » Fri Oct 24, 2014 3:56 pm

zedturtle wrote:Maybe have initial Standing based on Valour (as almost all starting heroes seem to favour Wisdom) and have a bonus to starting Hope equal to Wisdom? (Ie a reward to each for an opposite choice, if that makes sense)?
Or let players simply trade as much Hope for Standing as they wish upon creation.
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Majestic
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Re: Status and PCs

Post by Majestic » Fri Oct 24, 2014 5:13 pm

I'm tempted to retcon things, and give one of my PCs - an Elf over 100 years old who said he was an 'Envoy of the King' - a couple of points of Standing.

But then I suppose if he'd done a bunch of traveling and not been home at Year's End, it could have dwindled back down to 0.
Tale of Years for a second, lower-level group (in the same campaign).

zedturtle
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Re: Status and PCs

Post by zedturtle » Fri Oct 24, 2014 5:21 pm

Elfcrusher wrote:
zedturtle wrote:Maybe have initial Standing based on Valour (as almost all starting heroes seem to favour Wisdom) and have a bonus to starting Hope equal to Wisdom? (Ie a reward to each for an opposite choice, if that makes sense)?
Or let players simply trade as much Hope for Standing as they wish upon creation.
Do you mean reducing maximum Hope for starting Standing? If so, that's a brilliantly painful decision to make...
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Falenthal
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Re: Status and PCs

Post by Falenthal » Fri Oct 24, 2014 5:57 pm

Some kind of loyalty and obligation towards your own culture seems in line here. How would it translate into game terms? I don't know. In the end, no LM wants any player to say "no, I won't participate in this adventure because I'd have to leave my king. Go on without me."

But something related to worse handling relationship with other cultures could also come into play: you spent so much time with your own, that foreign culture's manners and ways seem odd to you.

Just out of my head.

Glorelendil
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Re: Status and PCs

Post by Glorelendil » Fri Oct 24, 2014 6:54 pm

zedturtle wrote:
Elfcrusher wrote:
zedturtle wrote:Maybe have initial Standing based on Valour (as almost all starting heroes seem to favour Wisdom) and have a bonus to starting Hope equal to Wisdom? (Ie a reward to each for an opposite choice, if that makes sense)?
Or let players simply trade as much Hope for Standing as they wish upon creation.
Do you mean reducing maximum Hope for starting Standing? If so, that's a brilliantly painful decision to make...
/maniacalcackle
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Angelalex242
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Re: Status and PCs

Post by Angelalex242 » Fri Oct 24, 2014 7:00 pm

Trading MAX hope for standing is silly. As it leads, logically, to all leaders are corrupt and usually miserable. Like Denethor, really.

Except, ya know, King Dain, King Bard, King Thrnaduil, Elrond, Galadriel, et all...aren't like Denethor.

It's far better off for the world to just be considered a murderhobo and keep your hopes up.

Corvo
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Re: Status and PCs

Post by Corvo » Fri Oct 24, 2014 7:59 pm

zedturtle wrote:
Elfcrusher wrote:
zedturtle wrote:Maybe have initial Standing based on Valour (as almost all starting heroes seem to favour Wisdom) and have a bonus to starting Hope equal to Wisdom? (Ie a reward to each for an opposite choice, if that makes sense)?
Or let players simply trade as much Hope for Standing as they wish upon creation.
Do you mean reducing maximum Hope for starting Standing? If so, that's a brilliantly painful decision to make...
I think that Status got no enough mechanical weight to warrant such trade-off :?

Falenthal
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Re: Status and PCs

Post by Falenthal » Fri Oct 24, 2014 8:08 pm

In fact, having a higher status just benefits the group, so that no one should feel underpowered because another player starts with a higher status.

The plus to Tolerance with your own culture is a benefit for everyone at an Encounter, not only for the high-standing hero.
The ability to intervine during the Fellowhip Phase in what occurs in your hometown is more a roleplaying advantatge than a mechanic one. Players with lower status can just roleplay different things ("I help my family with the farm during the winter") that need not be worse in any sense to the game or the character.

Corvo
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Re: Status and PCs

Post by Corvo » Fri Oct 24, 2014 8:13 pm

Falenthal wrote:Some kind of loyalty and obligation towards your own culture seems in line here. How would it translate into game terms? I don't know. In the end, no LM wants any player to say "no, I won't participate in this adventure because I'd have to leave my king. Go on without me."
Actually, when Ceawin asked their help in "The Helm of Peace", the fellowship's answer was: "we should ask leave to the king".
Luckyly, there was no reason for the king to refuse.
Falenthal wrote: But something related to worse handling relationship with other cultures could also come into play: you spent so much time with your own, that foreign culture's manners and ways seem odd to you.

Just out of my head.
After experiencing Beorn's hospitality/Stonyford's hospitality/Ennalda's hospitality, the King's Men were pretty fed up: "well, I imagine we cannot really blame them if they are a bunch of unwashed, inbred savages" :lol:

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