A Matter of Fellowship

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
Beran
Posts: 1059
Joined: Wed May 08, 2013 5:03 pm

Re: A Matter of Fellowship

Post by Beran » Thu Nov 13, 2014 4:23 pm

I'm of two minds on this. If I understand the situation you can add the Shadow Points to increase the drama of the game...always a god thing. However, you mention that the poisoning will occur near the end of the adventure, so it really doesn't have a net result as the Company will be able to rid themselves of the SP fairly easily during the upcoming "down time" between adventures. In the situation I would say go with what fits best for your story.

zedturtle
Posts: 3289
Joined: Sat Mar 22, 2014 12:03 am

Re: A Matter of Fellowship

Post by zedturtle » Thu Nov 13, 2014 4:30 pm

End of session, not adventure. I am thinking to go forward with it.
Jacob Rodgers, occasional nitwit.

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Beran
Posts: 1059
Joined: Wed May 08, 2013 5:03 pm

Re: A Matter of Fellowship

Post by Beran » Thu Nov 13, 2014 9:11 pm

zedturtle wrote:End of session, not adventure. I am thinking to go forward with it.
Ah, then "yes". I would go with the SP option.

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