Cursed items vs. Cursed Treasure

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Glorelendil
Posts: 5160
Joined: Mon Jan 13, 2014 5:20 pm

Re: Cursed items vs. Cursed Treasure

Post by Glorelendil » Sun Dec 07, 2014 7:20 am

I was just trying to say that I understand that magic items are fun, and leaving it entirely to chance...e.g. the chance that your players never roll Gandalfs and therefore never get any magic items...could be disappointing.

I don't mean you should throw magic items at your players, but there can be a mix of pre-determined plot items and lucky/serendipity.
The Munchkin Formerly Known as Elfcrusher
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Robin Smallburrow
Posts: 564
Joined: Mon May 13, 2013 10:35 am
Location: Melbourne, Australia

Re: Cursed items vs. Cursed Treasure

Post by Robin Smallburrow » Tue Dec 09, 2014 3:32 am

In fact I designed my Magical Treasure Index for my campaign (available in my Resources Page see link in my sig) to have a few options for each character so they don't get dudded by an unlucky dice roll. As a LM I love this because I can always give a PC one of these items as a reward if it makes more sense story wise.

The items that are important to the story ( Rod of Junast, Swordpiece of Aule) I included even though the Pcs are intended to find these.

Robin S.
To access all my links for my TOR Resources - please click on this link >> http://bit.ly/1gjXkCo

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