Our Fun Game on Saturday
Posted: Mon Dec 08, 2014 10:01 pm
Though I already do Adventure Summaries for my games, I thought I'd give a little more detail for our game two days ago.
My game couldn’t have gone much better on Saturday night. First off, we had a new player. One of the players brought his oldest son, an older teen with a bit of role-playing experience. They arrived early and he created a strong Barding treasure-hunter with a great bow.
***Warning: SPOILERS for “Tales from Wilderland” follow***
We played “Kinstrife and Dark Tidings”, which I must say is an excellently written adventure. Everything from ‘Tales’ has been really good, but this one was exceptionally so. At multiple points throughout the tale the PCs are provided the opportunity to go in different directions, or to make any of a number of choices. This really gives the story the opposite of a “railroad” adventure, where the players just follow along a prescribed plot and check the various boxes and meet the designed encounters or obstacles.
Near the end (after a long session, with lots of great roleplaying), it came down to a big battle. The PCs had defeated four outlaws they came across (as a Hazard) earlier, and also made quick work of Faron the Trapper (and nabbed Oderic). But this skirmish was much tougher. They were significantly outnumbered; against the six PCs were a dozen Outlaw Warriors and six Outlaw Archers.
The first few rounds went fine, and they dropped a number of the Warriors. The players were a bit frustrated that – due to the numbers of the enemy – they couldn’t put anybody into Rearward, and that became their goal (to get some of their own back to utilize their significant archery skills). They tag-teamed targets until one-by-one the enemy dropped, moving the numbers ever closer (to less than a two-to-one ratio). But as they did so, the enemy continually scored hits, driving their Endurance scores downward! They battled on, and more and more of their adversaries fell! But then one of them became Wounded, then another, and then a third! Numerous members of the party had barely any Endurance left, and some found themselves Weary as well. Their stalwart Hobbit (the smallest one amongst them) moved to Open and did ‘Rally Comrades’ successfully, giving a few points of Endurance back to everyone. He ended up doing it three times (over three rounds), and it meant the difference between life and death (well, consciousness, anyway) for a few of the heroes!
More than once there were grim words spoken at the table, as the players were convinced that the overwhelming numbers meant they had no chance! “It’s just a matter of numbers”, they would say, realizing that if even one of their own fell it meant that they would have to abandon hope of getting anyone into a Rearward stance. Then another Sauron icon was rolled for an opponent, and they were positive that the new Barding hero was done. “Just wait and see!” I told them (as the Loremaster), “you never know!” And sure enough, thanks to the Hobbit’s rallying cries, he had just enough Endurance to survive it! They had to get through another round of archers attacking, though, and one by one they dodged the incoming arrows successfully! The group made yet another series of attacks and dropped still more of the enemy. But they knew that at least half of their number were hanging by a thread, and any one of them would surely drop with a single hit! It was at this point, as the Outlaws were getting ready to counterattack, that they heard the sounds of the Beornings around them pounding the butts of their spears on the ground, chanting “Beorn! Beorn! Beorn!”. Instead of having the few opponents left attack them, I had them freeze in terror, a few dropping their weapons. The adventurers did the same (choosing ‘Intimidate Foe’) when it became their turn to act, joining the Beornings in frightening the outlaws. Then the massive bear form of Beorn himself showed up, tearing into the remaining enemy and swiftly routing them!
The players loved it! I asked the new player what he thought, as well as my own teenaged son (who occasionally joins us); both are far more experienced with the rush and thrill of modern video games. They used words like “intense” and said that it was awesome! They were convinced that they were going to die! The new player said that he really liked the system, and very much wants to join us again!
Even though we’d been playing pretty continuously for about seven hours (eight for the father and son that arrived early to make his new character), the players all stuck around to take a Fellowship phase, to get new gear and take Beorn as a Patron and work on their characters. Everyone is really enjoying the game, and it’s been a blast for all of us.
I just thought I’d share a bit of how fun our game was.
My game couldn’t have gone much better on Saturday night. First off, we had a new player. One of the players brought his oldest son, an older teen with a bit of role-playing experience. They arrived early and he created a strong Barding treasure-hunter with a great bow.
***Warning: SPOILERS for “Tales from Wilderland” follow***
We played “Kinstrife and Dark Tidings”, which I must say is an excellently written adventure. Everything from ‘Tales’ has been really good, but this one was exceptionally so. At multiple points throughout the tale the PCs are provided the opportunity to go in different directions, or to make any of a number of choices. This really gives the story the opposite of a “railroad” adventure, where the players just follow along a prescribed plot and check the various boxes and meet the designed encounters or obstacles.
Near the end (after a long session, with lots of great roleplaying), it came down to a big battle. The PCs had defeated four outlaws they came across (as a Hazard) earlier, and also made quick work of Faron the Trapper (and nabbed Oderic). But this skirmish was much tougher. They were significantly outnumbered; against the six PCs were a dozen Outlaw Warriors and six Outlaw Archers.
The first few rounds went fine, and they dropped a number of the Warriors. The players were a bit frustrated that – due to the numbers of the enemy – they couldn’t put anybody into Rearward, and that became their goal (to get some of their own back to utilize their significant archery skills). They tag-teamed targets until one-by-one the enemy dropped, moving the numbers ever closer (to less than a two-to-one ratio). But as they did so, the enemy continually scored hits, driving their Endurance scores downward! They battled on, and more and more of their adversaries fell! But then one of them became Wounded, then another, and then a third! Numerous members of the party had barely any Endurance left, and some found themselves Weary as well. Their stalwart Hobbit (the smallest one amongst them) moved to Open and did ‘Rally Comrades’ successfully, giving a few points of Endurance back to everyone. He ended up doing it three times (over three rounds), and it meant the difference between life and death (well, consciousness, anyway) for a few of the heroes!
More than once there were grim words spoken at the table, as the players were convinced that the overwhelming numbers meant they had no chance! “It’s just a matter of numbers”, they would say, realizing that if even one of their own fell it meant that they would have to abandon hope of getting anyone into a Rearward stance. Then another Sauron icon was rolled for an opponent, and they were positive that the new Barding hero was done. “Just wait and see!” I told them (as the Loremaster), “you never know!” And sure enough, thanks to the Hobbit’s rallying cries, he had just enough Endurance to survive it! They had to get through another round of archers attacking, though, and one by one they dodged the incoming arrows successfully! The group made yet another series of attacks and dropped still more of the enemy. But they knew that at least half of their number were hanging by a thread, and any one of them would surely drop with a single hit! It was at this point, as the Outlaws were getting ready to counterattack, that they heard the sounds of the Beornings around them pounding the butts of their spears on the ground, chanting “Beorn! Beorn! Beorn!”. Instead of having the few opponents left attack them, I had them freeze in terror, a few dropping their weapons. The adventurers did the same (choosing ‘Intimidate Foe’) when it became their turn to act, joining the Beornings in frightening the outlaws. Then the massive bear form of Beorn himself showed up, tearing into the remaining enemy and swiftly routing them!
The players loved it! I asked the new player what he thought, as well as my own teenaged son (who occasionally joins us); both are far more experienced with the rush and thrill of modern video games. They used words like “intense” and said that it was awesome! They were convinced that they were going to die! The new player said that he really liked the system, and very much wants to join us again!
Even though we’d been playing pretty continuously for about seven hours (eight for the father and son that arrived early to make his new character), the players all stuck around to take a Fellowship phase, to get new gear and take Beorn as a Patron and work on their characters. Everyone is really enjoying the game, and it’s been a blast for all of us.
I just thought I’d share a bit of how fun our game was.