Zombie Apocalypse & Resources?

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
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evilgaz
Posts: 19
Joined: Fri May 10, 2013 11:32 am

Zombie Apocalypse & Resources?

Post by evilgaz » Fri Dec 12, 2014 9:23 am

Howdy!

On the old forums there was a link to some images of a Zombie Apocalypse hack for TOR - anyone got linkage to where they might be available? I think it may have been a Spanish thing or something, but my memory is hazy.

I've found links to the clicdev forums, but as far as I can tell they don't exist any more. As an aside in the TOR Resources thread there are several dead links (to the old forums), might be worth a spring clean at some point to keep the thread current and useful?

Thanks!

Gaz

StuartJ
Posts: 67
Joined: Wed Oct 30, 2013 11:08 am

Re: Zombie Apocalypse & Resources?

Post by StuartJ » Tue Mar 24, 2015 12:54 pm

a quick look in the
A Palantir for TOR: search forum discussions (both current and archived) and beyond...

Deadmanwalking
Posts: 579
Joined: Sun Jan 11, 2015 7:14 pm
Location: The Wilds of Darkest Montana

Re: Zombie Apocalypse & Resources?

Post by Deadmanwalking » Tue Mar 24, 2015 2:10 pm

Wow, while I definitely disagree with some of the specific choices made in the thread linked....that's actually a really awesome basic concept. TOR's focus on travel and the hazards thereof, and on not over-burdening yourself, as well as on Hope and Despair and not going crazy works really well with the whole zombie apocalypse genre.

Blubbo Baggins
Posts: 279
Joined: Fri Aug 29, 2014 4:34 pm

Re: Zombie Apocalypse & Resources?

Post by Blubbo Baggins » Tue Mar 24, 2015 10:50 pm

I have run a 2-night Zombie Apocalypse game using TOR's system. It works quite well.
It was my first time as an LM, and I think it ended up being pretty fun (best that it was short in scope, too).

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