Re: Beornings and Skin-changing?
Posted: Thu Aug 01, 2013 11:31 pm
however, I also believe that a skin changer would unbalance the game.
Tolkien reveals so little about Beorn and his background that it is hard to say. All we really get is that Beorn is a Man and "is under no enchantment but his own". Whatever you take that to mean. Like Tom Bombadil, Beorn is one of the unsolved mysteries of Middle-earth.ThrorII wrote:well since a Beorning can get a spirit bear as a cultural virtue, and Beorn can teach him to talk with animals as an undertaking, it is not too much of a stretch that, should be Loremaster wish it, the player hero can learn to be a skin changer too.
The only descendent of Beorn that we know anything about is Grimbeorn who, as far as TOR is concerned, is born within the timeframe of the Darkening of Mirkwood (year 2969). By the time of the War of the Ring he is known as Grimbeorn the Old and has probably sired children of his own.kdresser wrote:Would it be possible to add beorns skin changing descendants to a campaign, as far as timeline is concerned?
Grimbeorn is Beorn's firstborn in the Darkening of Mirkwood campaign, but it would be a simple matter to give him an older sister (avoiding the issue of inheritance). There is no indication that he had any siblings, but That is up to you.Glorelendil wrote:And Beorn can certainly have other children, if that's what you want in your campaign. You'll have to explain, if any of them are born before Grimbeorn, why they don't inherit their father's position. And I'd shy away from giving them the ability to turn into a bear.
Which is why I suggested a daughter--to maintain Grimbeorn's status as firstborn son.Glorelendil wrote:Illegitimate/unacknowledged sons might not be considered Firstborn.
Okay, I was assuming that kdresser's last question involved Beorn's child(ren) as Loremaster Characters, not Heroes. Yeah, I'm not sure that I'd recommend that either.And I'd disallow werebear PCs for balance, not canon.