Travel throughMirkwood
Re: Travel throughMirkwood
For playability, I assume that Mirkwood isn't quite as impossible to travel through as The Hobbit would have us believe. Certainly the game rules don't make it impossible—just slow and difficult. But there's no chance of being so hopelessly lost you'll never find your way out again, or starve to death trying.
It's an odd disconnect. As a player playing for the first time, I was dead set against trying to enter Mirkwood, but really it's not THAT bad.
It's an odd disconnect. As a player playing for the first time, I was dead set against trying to enter Mirkwood, but really it's not THAT bad.
Re: Travel throughMirkwood
See I had the opposite experience! It was so harrowing we always take the long way round now.
- Jon Hodgson
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Re: Travel throughMirkwood
We are never going back through Mirkwood.Andrew wrote:See I had the opposite experience! It was so harrowing we always take the long way round now.
Re: Travel throughMirkwood
We got the demo video of Hobbit Tales, where's the one of your TOR campaign?Jon Hodgson wrote:We are never going back through Mirkwood.Andrew wrote:See I had the opposite experience! It was so harrowing we always take the long way round now.

Elfcrusher wrote:But maybe the most important difference is that in D&D the goal is to build wtfpwn demi-god characters. In TOR the goal is to stay alive long enough to tell a good story.
- Jon Hodgson
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Re: Travel throughMirkwood
Well, we have a little more recording equipment than last time we all met, and we're all meeting up for the next session soon, so whilst I can't promise anything, and it'll be a heck of an editing job... maybe, just maybe you might get to see us playing.
Then again we might just want to kick back and play without the eyes of the TORverse on us...
Then again we might just want to kick back and play without the eyes of the TORverse on us...
Re: Travel throughMirkwood
Or play with some super secret new supplement.Jon Hodgson wrote:Then again we might just want to kick back and play without the eyes of the TORverse on us...
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Re: Travel throughMirkwood
OMG you're going to dual-wield, aren't you?Andrew wrote:Or play with some super secret new supplement.Jon Hodgson wrote:Then again we might just want to kick back and play without the eyes of the TORverse on us...
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
- Jon Hodgson
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Re: Travel throughMirkwood
From Wose-back.Glorelendil wrote: OMG you're going to dual-wield, aren't you?
I have said too much.
Re: Travel throughMirkwood
The filth of Peter Jackson is eeking into our favorite game! No!
Elfcrusher wrote:But maybe the most important difference is that in D&D the goal is to build wtfpwn demi-god characters. In TOR the goal is to stay alive long enough to tell a good story.
- Jon Hodgson
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- Joined: Wed Apr 24, 2013 11:53 am
- Location: Scotland
Re: Travel throughMirkwood
I can dual wield at thread closure too. Don't make me.shipwreck wrote:The filth of Peter Jackson is eeking into our favorite game! No!
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