Travel throughMirkwood

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
Stormcrow
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Re: Travel throughMirkwood

Post by Stormcrow » Tue Dec 16, 2014 4:04 pm

For playability, I assume that Mirkwood isn't quite as impossible to travel through as The Hobbit would have us believe. Certainly the game rules don't make it impossible—just slow and difficult. But there's no chance of being so hopelessly lost you'll never find your way out again, or starve to death trying.

It's an odd disconnect. As a player playing for the first time, I was dead set against trying to enter Mirkwood, but really it's not THAT bad.

Andrew
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Re: Travel throughMirkwood

Post by Andrew » Tue Dec 16, 2014 4:24 pm

See I had the opposite experience! It was so harrowing we always take the long way round now.

Jon Hodgson
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Re: Travel throughMirkwood

Post by Jon Hodgson » Tue Dec 16, 2014 4:51 pm

Andrew wrote:See I had the opposite experience! It was so harrowing we always take the long way round now.
We are never going back through Mirkwood.
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shipwreck
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Re: Travel throughMirkwood

Post by shipwreck » Tue Dec 16, 2014 5:07 pm

Jon Hodgson wrote:
Andrew wrote:See I had the opposite experience! It was so harrowing we always take the long way round now.
We are never going back through Mirkwood.
We got the demo video of Hobbit Tales, where's the one of your TOR campaign? ;)
Elfcrusher wrote:But maybe the most important difference is that in D&D the goal is to build wtfpwn demi-god characters. In TOR the goal is to stay alive long enough to tell a good story.

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Re: Travel throughMirkwood

Post by Jon Hodgson » Tue Dec 16, 2014 5:35 pm

Well, we have a little more recording equipment than last time we all met, and we're all meeting up for the next session soon, so whilst I can't promise anything, and it'll be a heck of an editing job... maybe, just maybe you might get to see us playing.

Then again we might just want to kick back and play without the eyes of the TORverse on us...
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Andrew
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Re: Travel throughMirkwood

Post by Andrew » Tue Dec 16, 2014 5:36 pm

Jon Hodgson wrote:Then again we might just want to kick back and play without the eyes of the TORverse on us...
Or play with some super secret new supplement.

Glorelendil
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Re: Travel throughMirkwood

Post by Glorelendil » Tue Dec 16, 2014 7:22 pm

Andrew wrote:
Jon Hodgson wrote:Then again we might just want to kick back and play without the eyes of the TORverse on us...
Or play with some super secret new supplement.
OMG you're going to dual-wield, aren't you?
The Munchkin Formerly Known as Elfcrusher
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Jon Hodgson
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Re: Travel throughMirkwood

Post by Jon Hodgson » Tue Dec 16, 2014 8:49 pm

Glorelendil wrote: OMG you're going to dual-wield, aren't you?
From Wose-back.

I have said too much.
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shipwreck
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Re: Travel throughMirkwood

Post by shipwreck » Tue Dec 16, 2014 8:55 pm

The filth of Peter Jackson is eeking into our favorite game! No!
Elfcrusher wrote:But maybe the most important difference is that in D&D the goal is to build wtfpwn demi-god characters. In TOR the goal is to stay alive long enough to tell a good story.

Jon Hodgson
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Re: Travel throughMirkwood

Post by Jon Hodgson » Tue Dec 16, 2014 9:07 pm

shipwreck wrote:The filth of Peter Jackson is eeking into our favorite game! No!
I can dual wield at thread closure too. Don't make me.
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