Post
by Yusei » Wed Aug 07, 2013 9:03 am
I personnally have a hard time making the NPCs come to life. I usually try giving them accents or gestures, but then forget about it because I'm too busy thinking about the plot and the following events. If anyone has advice regarding that, I'm interested.
Regarding GM-ing in general, my tips would be:
- have them do what they want to do. Don't give them (too many) fights if they want mysteries, and vice versa.
- find what makes the characters tick, and use it
- give each of them opportunities to shine, once in a while
- try to create a living world. Introduce NPCs early, not just before they become useful. Have them come back in multiple adventures. Make sure your group's actions change the way the NPCs behave around them.
- allow the players to influence your story, and even to create NPCs, places, events. You can veto anything, but in most cases you won't have to.
- don't railroad them, sure, but keep it simple and make sure they have a clear objective, and can find ways to reach it.
- however, don't explain everything. Don't overdo exposition. Have them create explanations for stuff. Sometimes they will be right, sometimes not, but that doesn't matter. In some cases, you can even decide their explanation is better.
- don't overdescribe stuff if it's not important. Keep in mind that your friend's imaginations will fill the gaps.
- challenge them. Do stuff that hurts, once in a while. Kill beloved NPCs when it serves the story, but make sure they are beloved first. Killing a redshirt is useless.
- don't just throw trouble at them. Have some quiet time where they can roleplay, create bounds with NPCs, and enjoy the world.
- alternate between drama and fun. Keep it a little bit silly if you want to keep in tone with the Hobbit.