LM Demoing Game Structure Summary Sheet

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
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Dedicemancometh
Posts: 63
Joined: Fri May 02, 2014 10:58 pm

LM Demoing Game Structure Summary Sheet

Post by Dedicemancometh » Sun Dec 21, 2014 12:00 am

A "visual aid" (as such things were called in the American school system in the 1970s).

Game Structure Summary Sheet

Feedback always appreciated.

Robin Smallburrow
Posts: 564
Joined: Mon May 13, 2013 10:35 am
Location: Melbourne, Australia

Re: LM Demoing Game Structure Summary Sheet

Post by Robin Smallburrow » Sun Dec 21, 2014 4:54 am

If this is designed to help newbie LM's in demoing the game, I would split the Action Resolution one into two:

Tasks & Tests, & also have a little line underneath: Feat Die + Skill Dice vs TN Diff (Average 14) or something similar.

Why? Because when first starting this game, most LM's forget the difference between Tasks & Tests. Perhaps also a small line under Tests: Fatigue, Corruption etc.

Each box could have a small descriptor line underneath IMHO - so for Journeys something like : "One part of Adventuring is having to travel through Middle-earth" or something similar ( just to explain why Journeys??)

Robin S.
To access all my links for my TOR Resources - please click on this link >> http://bit.ly/1gjXkCo

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