A "visual aid" (as such things were called in the American school system in the 1970s).
Game Structure Summary Sheet
Feedback always appreciated.
LM Demoing Game Structure Summary Sheet
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- Posts: 63
- Joined: Fri May 02, 2014 10:58 pm
- Robin Smallburrow
- Posts: 564
- Joined: Mon May 13, 2013 10:35 am
- Location: Melbourne, Australia
Re: LM Demoing Game Structure Summary Sheet
If this is designed to help newbie LM's in demoing the game, I would split the Action Resolution one into two:
Tasks & Tests, & also have a little line underneath: Feat Die + Skill Dice vs TN Diff (Average 14) or something similar.
Why? Because when first starting this game, most LM's forget the difference between Tasks & Tests. Perhaps also a small line under Tests: Fatigue, Corruption etc.
Each box could have a small descriptor line underneath IMHO - so for Journeys something like : "One part of Adventuring is having to travel through Middle-earth" or something similar ( just to explain why Journeys??)
Robin S.
Tasks & Tests, & also have a little line underneath: Feat Die + Skill Dice vs TN Diff (Average 14) or something similar.
Why? Because when first starting this game, most LM's forget the difference between Tasks & Tests. Perhaps also a small line under Tests: Fatigue, Corruption etc.
Each box could have a small descriptor line underneath IMHO - so for Journeys something like : "One part of Adventuring is having to travel through Middle-earth" or something similar ( just to explain why Journeys??)
Robin S.
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