I think the catch is that you need to fail more travel rolls to to be as much fatigued as in the RAW.Yepesnopes wrote:I like the idea a lot. I have the feeling it may need some tweaking, for example, even a 1d or 2d armour is adding +1 and +2 to the travel TN respectively, which I find a lot, but it is just a feeling. The general idea is good.
Example: Woodman with Long-Hafted Axe, Bow, Shield and 2d armour.
By the RAW, encumbrance 15, fatigue +2/+3 per failed travel roll.
By houserule, encumbrance 9, fatigue +4/+5 per failed travel roll.
The houserule gives -6 encumbrance, but a +2 to every failed travel roll.
I think the travel roll need to be more more difficult to justify that -6 encumbrance.