Re: Revised Armour House Rules
Posted: Mon Dec 29, 2014 9:16 pm
While the mechanics looks a bit counterintuitive at first, I think this HR has potential.ThrorII wrote:One rule we adapted for our group (actually two rules I borrowed from this board) was that we reduced the Encumbrance from armor (and only armor, not shields, helms, or weapons) by half. Then we added in that you get your armor's encumbrance back in Endurance after a short rest, in addition to the normal short rest recovery.
The effect is that the RAW are not as drastically altered as you've done (only the Encumbrance levels in the Beorning and Ranger Cultural Virtues need to be reduced--from 14 to 10, I figure).
Now, armor protects you from wounds, still makes you weary, but you recover from those bumps and bruises faster than an unarmored person--because it wasn't necessarily bruises or injuries, it was just fatigue.