Travel Fatigue and Traits

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
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Fundin
Posts: 3
Joined: Mon Dec 29, 2014 10:18 am
Location: Gothenburg

Re: Travel Fatigue and Traits

Post by Fundin » Mon Dec 29, 2014 10:32 am

Hello everyone, new LM here.

I ran a session the other day where this issue came up and we discussed some options back and forth. We settled on a solution where the player would still roll when invoking the trait, but being Hardy allowed him to consider a normal travel roll as easy, so the TN was 12 instead. The player felt this was apropriate and it allowed for a roll that allowed advancement points and possibly invoking a hazard result.

We will probably be flexible depending on the scene and stakes involved with regards to how we will use traits.

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Majestic
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Joined: Wed Jan 01, 2014 5:47 pm
Location: Seattle, Washington

Re: Travel Fatigue and Traits

Post by Majestic » Mon Dec 29, 2014 5:32 pm

Welcome, Fundin! :)
Adventure Summaries for my long-running group (currently playing through The Darkening of Mirkwood/Mirkwood Campaign), and the Tale of Years for a second, lower-level group (in the same campaign).

Glorelendil
Posts: 5140
Joined: Mon Jan 13, 2014 5:20 pm

Re: Travel Fatigue and Traits

Post by Glorelendil » Mon Dec 29, 2014 7:36 pm

Fundin wrote:Hello everyone, new LM here.

I ran a session the other day where this issue came up and we discussed some options back and forth. We settled on a solution where the player would still roll when invoking the trait, but being Hardy allowed him to consider a normal travel roll as easy, so the TN was 12 instead. The player felt this was apropriate and it allowed for a roll that allowed advancement points and possibly invoking a hazard result.

We will probably be flexible depending on the scene and stakes involved with regards to how we will use traits.
I gotta admit, I wish there something explicitly in the rules regarding standard/repeated skill tests, such as preliminary rolls and travel tests. I like the "One auto-success per trait per scene" rule, with a "scene" being defined as a full Combat, Journey, or Encounter, with the onset of one of the other two types marking the end of the scene. (I.e., your Journey lasts until you have a formal Encounter or Combat.)
The Munchkin Formerly Known as Elfcrusher
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