Post
by ThrorII » Sun Dec 28, 2014 11:33 pm
I've already decided on a couple house rules when my group tries the game again.
1. Adversary Called shots will have the difficulty of a standard attack (just the TN +parry). As stated, otherwise, Adversary called shots are almost useless. I believe this is balanced against players in that a player-hero will have the opportunity to roll many called shots throughout their career (at the standard called shot TN), but Adversaries called shots are only reactive (an Eye roll) and Adversaries rarely last more than one combat encounter. The result is that Adversary called shots are rare, and rarely effective.
2. Player-heroes will be allowed to CHOOSE their called shot option, within common sense/Loremaster reason. Have an axe, but want to disarm your opponent? No problem. Have a sword, but want to try a Piercing Blow? No problem. Want to try to Sunder that shield with your two handed spear? Explain that, 'cause we now have a problem...