Monster question
Monster question
How does a monster flee from close combat?
Re: Monster question
I think he must also roll Athletics (Movement in his case) like the heroes:
If he fails, he loses his attack next turn.
If engaged with more than one hero, he needs an extraordinary success at least.
If he fails, he loses his attack next turn.
If engaged with more than one hero, he needs an extraordinary success at least.
Re: Monster question
What is he rolling against? TN14?
Re: Monster question
If you're going with that (which I think is a valid approach) then it would be 10 + the highest Attribute of the party. I might just restrict it to the highest Wits, as that seems to be the default 'Reaction' attribute.Khamul wrote:What is he rolling against? TN14?
Jacob Rodgers, occasional nitwit.
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Re: Monster question
I ghink that was a good call Falenthal, thanks!
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Re: Monster question
Another alternative is to make it player agency instead of adversary agency: e.g. anybody in close combat with the fleeing adversary gets to make an Athletics roll to try to stop him.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Re: Monster question
That's a very good idea. Yoink!Glorelendil wrote:Another alternative is to make it player agency instead of adversary agency: e.g. anybody in close combat with the fleeing adversary gets to make an Athletics roll to try to stop him.
Jacob Rodgers, occasional nitwit.
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Re: Monster question
A shame to let the Adversary get the AP, imo.zedturtle wrote:That's a very good idea. Yoink!Glorelendil wrote:Another alternative is to make it player agency instead of adversary agency: e.g. anybody in close combat with the fleeing adversary gets to make an Athletics roll to try to stop him.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
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