Endless Arrows?

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Glorelendil
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Re: Endless Arrows?

Post by Glorelendil » Tue Jan 06, 2015 5:20 am

I was being a little facetious. TOR doesn't currently have any mechanic that uses percentage.
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Yusei
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Re: Endless Arrows?

Post by Yusei » Tue Jan 06, 2015 6:47 am

Glorelendil wrote: Sucks to roll a Sauron on your first shot.

Consider Dungeon World model: ammo 3 (or so) each Sauron reduces ammo by 1.
I meant considering the sauron as an empty quiver only after the fight has seen a few rounds, but the dungeon world model seems fine. I'm not a big fan of counting stuff, though, because I always forget. Dammit, Jim, I'm a Loremaster, not an accountant :)

Terisonen
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Re: Endless Arrows?

Post by Terisonen » Tue Jan 06, 2015 5:19 pm

True and 3 'S' will work fine.
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Falenthal
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Re: Endless Arrows?

Post by Falenthal » Tue Jan 06, 2015 11:04 pm

This all dependes a lot on your likings as LM and group.

I prefer not to count arrows, but I'm not against the possibility of counting them in a long battle, just to add tension to it.
After the hero runs out of arrows, he can swap weapons to melee or spend a round picking up arrows shot by the enemies or from the quivers of dead allies.

But i would do it only in case it added to the emotion of the scene, not for micromanagement. After all, I also don't count rations for travel or how muddy the hero's boots are when entering Thranduil's Hall.

Majestic
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Re: Endless Arrows?

Post by Majestic » Tue Jan 06, 2015 11:44 pm

Falenthal wrote:or how muddy the hero's boots are when entering Thranduil's Hall.
Unless of course, Thranduil is a neat-nick, and said muddy boots increase his Tolerance significantly! ;)
Tale of Years for a second, lower-level group (in the same campaign).

zedturtle
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Re: Endless Arrows?

Post by zedturtle » Wed Jan 07, 2015 12:54 am

Falenthal wrote:This all dependes a lot on your likings as LM and group.

I prefer not to count arrows, but I'm not against the possibility of counting them in a long battle, just to add tension to it.
After the hero runs out of arrows, he can swap weapons to melee or spend a round picking up arrows shot by the enemies or from the quivers of dead allies.

But i would do it only in case it added to the emotion of the scene, not for micromanagement. After all, I also don't count rations for travel or how muddy the hero's boots are when entering Thranduil's Hall.
Yeah, I've told all my players that I pay as much attention to that as the Professor did. Meaning that 90% of the time it doesn't matter; but when it matters, it matters.

For example, in my Tales game, the heroes are about to be somewhere where the possibility of resupply is about 0%. :)
Jacob Rodgers, occasional nitwit.

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shipwreck
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Re: Endless Arrows?

Post by shipwreck » Wed Jan 07, 2015 12:55 pm

Since my wife plays the archer in our group, there will never be a finite arrow supply.
Elfcrusher wrote:But maybe the most important difference is that in D&D the goal is to build wtfpwn demi-god characters. In TOR the goal is to stay alive long enough to tell a good story.

Woodclaw
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Re: Endless Arrows?

Post by Woodclaw » Wed Jan 07, 2015 2:45 pm

shipwreck wrote:Since my wife plays the archer in our group, there will never be a finite arrow supply.
Unless she asks for it :p
"What is the point of having free will if one cannot occasionally spit in the eye of destiny?" ("Gentleman" John Marcone)

Majestic
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Re: Endless Arrows?

Post by Majestic » Wed Jan 07, 2015 7:05 pm

Speaking of endless arrows, I thought that was pretty amusing when in the latest Hobbit movie Legolas, clearly the Mary Sue character of Jackson's films, actually ran out for once! :shock:
Tale of Years for a second, lower-level group (in the same campaign).

Glorelendil
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Re: Endless Arrows?

Post by Glorelendil » Wed Jan 07, 2015 7:15 pm

Majestic wrote:Speaking of endless arrows, I thought that was pretty amusing when in the latest Hobbit movie Legolas, clearly the Mary Sue character of Jackson's films, actually ran out for once! :shock:
Glorfindel never runs out of arrows. Or anything.
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