Post
by venger » Sun Jan 24, 2016 2:03 am
Hello
Research brings me to have a look here regarding arrows.
Generally, we don't bother counting arrows. As someone mentioned, normal adventures don't require that level of accounting.
With that said, our group is in a situation that requires accounting for arrows in my opinion, just for one main reason, roleplay, heightening the sense of tension during dire circumstances.
Our group was traversing the upper Dusky river, in an effort to find a water route from "The Apple Place" a place lush with the sweetest apples in all the land, untouched by shadow.
The land route is long and arduous, and fraught with peril so a water route might be better suited.
Well, while charting the tributaries, the company had the misfortune of ending up on one of the most hazardous legs, and failed to avoid a monster whirlpool, and were swallowed by The Venturi!
(Actually, a fissure in the earth opened some time before, but a Venturi monster sounds more adventurous!)
All the characters survive getting dumped into the sewers, though Battered and nearly drowned, the company finds itself deposited in a lake in the blackness of Underdeep near a lakeshore.
Their raft was shattered and most supplies and scattered and lost, plus.. the lake they were deposited into sports a whirlpool of it's own as the water continues on, swallowing up the scattered remnants of the raft and supplies .
All food is ruined, but two days of water was salvaged.
We consider that weapons are tightly strapped, however arrows in a quiver could be lost if the archer didn't have the presence of mind to prepare to save some of them.
So, given this situation, unless arrows are found in their long trek to find their way out of the Underdeep, accounting becomes more important. A method is needed.
Here is what I'm looking at;
Quivers of arrows are subject to losses during the tumultuous ride down the throat of the Venturi vortex, However, perhaps archers may have had the presence of mind to do something about some of them before being swallowed up.
I'm going with a possible salvage of one 30 arrow quiver.
AWARENESS, BATTLE, HUNTING
SAURON- All Arrows lost
SUCCESS- Any success saves One Full Quiver.
The Quality of the success also saves more, up to 30 arrows.
Normal + 0
Greater +3
Extraordinary +6
FAIL
Calculate the sum of success dice you just rolled to represent how many arrows you have managed to save.
You may lose more arrows depending on the quality of the Fail
Fail - 0 Arrows
Great Fail -3 Arrows
Extraordinary Fail -6 Arrows
NOTE: Introducing House Rule
Here on in, If an archer's volley rolls a Sauron, in addition, the arrow is lost or broken.
I think this seems both fair and dreadful, since arrow numbers never mattered before
Feel free to discuss
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