Endless Arrows?

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Indur Dawndeath
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Location: Denmark

Re: Endless Arrows?

Post by Indur Dawndeath » Fri Jan 09, 2015 6:02 pm

If anything, the Hobbit would run out quicker (in my mind), whereas the Elf would probably have the easiest time fashioning some from stuff he finds in the wild.
I agree about the Elfs ability to craft arrows quickly.
The way I envisioned it was for the arrows to reset after each battle, so it is very unlikely for a prosperous or rich person to run out of arrows. 3-4 Saurons in one fight...
I see it like this:
*A frugal archer will scavenge the battlefield for arrows, as his culture may not be able to produce arrowheads themselves. So his supply is always limited.
*A Martial archer will be able to make his own arrows, but has a limited number of arrowheads. He will salvage all arrows and repair them after each battle.
*A Prosperous archer will buy new arrows whenever his supply is low. He can pay a local craftsman to repair the ones that was broken. A Hobbit archer will have extra arrows in all of his poketses.
*A Rich archer will have a great many arrows of the best quality. As many as he wants. Maybe arrows that never brake. He may have servants carrying arrows... He may have arranged for arrows to be shipped to way points along the planned route.

Cheers
One game to rule them all: TOR

venger
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Re: Endless Arrows?

Post by venger » Sun Jan 24, 2016 2:03 am

Hello
Research brings me to have a look here regarding arrows.
Generally, we don't bother counting arrows. As someone mentioned, normal adventures don't require that level of accounting.

With that said, our group is in a situation that requires accounting for arrows in my opinion, just for one main reason, roleplay, heightening the sense of tension during dire circumstances.

Our group was traversing the upper Dusky river, in an effort to find a water route from "The Apple Place" a place lush with the sweetest apples in all the land, untouched by shadow.

The land route is long and arduous, and fraught with peril so a water route might be better suited.

Well, while charting the tributaries, the company had the misfortune of ending up on one of the most hazardous legs, and failed to avoid a monster whirlpool, and were swallowed by The Venturi!
(Actually, a fissure in the earth opened some time before, but a Venturi monster sounds more adventurous!)

All the characters survive getting dumped into the sewers, though Battered and nearly drowned, the company finds itself deposited in a lake in the blackness of Underdeep near a lakeshore.

Their raft was shattered and most supplies and scattered and lost, plus.. the lake they were deposited into sports a whirlpool of it's own as the water continues on, swallowing up the scattered remnants of the raft and supplies .
All food is ruined, but two days of water was salvaged.

We consider that weapons are tightly strapped, however arrows in a quiver could be lost if the archer didn't have the presence of mind to prepare to save some of them.

So, given this situation, unless arrows are found in their long trek to find their way out of the Underdeep, accounting becomes more important. A method is needed.

Here is what I'm looking at;

Quivers of arrows are subject to losses during the tumultuous ride down the throat of the Venturi vortex, However, perhaps archers may have had the presence of mind to do something about some of them before being swallowed up.
I'm going with a possible salvage of one 30 arrow quiver.

AWARENESS, BATTLE, HUNTING

SAURON- All Arrows lost

SUCCESS- Any success saves One Full Quiver.
The Quality of the success also saves more, up to 30 arrows.
Normal + 0
Greater +3
Extraordinary +6

FAIL
Calculate the sum of success dice you just rolled to represent how many arrows you have managed to save.
You may lose more arrows depending on the quality of the Fail

Fail - 0 Arrows
Great Fail -3 Arrows
Extraordinary Fail -6 Arrows

NOTE: Introducing House Rule
Here on in, If an archer's volley rolls a Sauron, in addition, the arrow is lost or broken.

I think this seems both fair and dreadful, since arrow numbers never mattered before

Feel free to discuss
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aramis
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Re: Endless Arrows?

Post by aramis » Sun Jan 24, 2016 11:32 am

jmartinclass wrote:Hi, I'm new here.

I've been playing TOR for a year now, and one Elf of my group is like legolas using longbow, As a Loremaster I never thought about the arrows amount. So it's like the elf have endless arrows.

How do you treat this issue? If there is a rule I think I passed and can't find in the books now.

Thanks a lot
As a result of a sauron-botch. Botch with a bow, you're out of ammo.

Glorelendil
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Joined: Mon Jan 13, 2014 5:20 pm

Re: Endless Arrows?

Post by Glorelendil » Sun Jan 24, 2016 3:52 pm

aramis wrote:
jmartinclass wrote:Hi, I'm new here.

I've been playing TOR for a year now, and one Elf of my group is like legolas using longbow, As a Loremaster I never thought about the arrows amount. So it's like the elf have endless arrows.

How do you treat this issue? If there is a rule I think I passed and can't find in the books now.

Thanks a lot
As a result of a sauron-botch. Botch with a bow, you're out of ammo.
I'd tweak that. Give the group an "ammo rating" of a couple/few points (depending on how many heroes there are). On each Sauron on any ranged attack, the communal supply drops by 1. Not only is this simpler than counting arrows, but presumably they will try to recover good arrows after fights, and doing that for every arrow would be a ton of rolling. The Sauron system encapsulates everything.

Otherwise you risk getting a Sauron on the very first arrow and suddenly being out of arrows. "What? We only had ONE arrow?"
The Munchkin Formerly Known as Elfcrusher
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Terisonen
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Re: Endless Arrows?

Post by Terisonen » Sun Jan 24, 2016 9:35 pm

Or you can make the roll at the end of the encounter :)
Nothing of Worth.

Glorelendil
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Re: Endless Arrows?

Post by Glorelendil » Mon Jan 25, 2016 2:24 pm

Terisonen wrote:Or you can make the roll at the end of the encounter :)
Yes, you could. However:
1) That makes for an additional roll, rather than just incorporating the mechanic into attack rolls
2) It would put the granularity of the decision-making at the level of the entire combat, rather than on each turn. That is, once you've shot an arrow you've triggered the need to make an end-of-combat roll, so you may as well shoot arrows like crazy for the rest of this combat. (And if you mean one roll for the entire group, then as soon as anybody has shot an arrow nobody else has an incentive to conserve.)
The Munchkin Formerly Known as Elfcrusher
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Terisonen
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Location: Near Paris

Re: Endless Arrows?

Post by Terisonen » Mon Jan 25, 2016 3:46 pm

I'm agree that's not a satisfactory rule. Neither if at the first roll of the first shoot, you are out of arrow suddenly. The 1 arrow quiver sounds strange :|

This would have been less strange if your shooter have the role of Hunter during Journey :!:
Nothing of Worth.

Majestic
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Re: Endless Arrows?

Post by Majestic » Mon Jan 25, 2016 5:05 pm

Generally I like what you've come up with (as well as Glorelendil's take in House Rules) for a one-time thing (in these unusual circumstances).

So what exactly is a Great Fail and an Extraordinary Fail?
Tale of Years for a second, lower-level group (in the same campaign).

Glorelendil
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Re: Endless Arrows?

Post by Glorelendil » Mon Jan 25, 2016 5:54 pm

Majestic wrote: So what exactly is a Great Fail and an Extraordinary Fail?
Image
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Falenthal
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Re: Endless Arrows?

Post by Falenthal » Mon Jan 25, 2016 7:44 pm

Glorelendil wrote:
Majestic wrote: So what exactly is a Great Fail and an Extraordinary Fail?
Image

And and Extraordinary Fail?

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