Endless Arrows?

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Terisonen
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Location: Near Paris

Re: Endless Arrows?

Post by Terisonen » Mon Jan 25, 2016 9:13 pm

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Nothing of Worth.

aramis
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Joined: Wed Jul 03, 2013 11:17 pm

Re: Endless Arrows?

Post by aramis » Tue Jan 26, 2016 2:42 am

Terisonen wrote:I'm agree that's not a satisfactory rule. Neither if at the first roll of the first shoot, you are out of arrow suddenly. The 1 arrow quiver sounds strange :|

This would have been less strange if your shooter have the role of Hunter during Journey :!:
In that case, it's not so much out of ammo, but either slipped or tilted the quivver too far, and all the arrows are no longer in the quivver.

As for recovery... Have them make a craft roll during travel; until they do, they can't use their bow. Why? because most archers of the closest historical period were also taught to fletch (make arrows). Perhaps not good arrows, but passable ones.

Fletching isn't hard.

I'd allow carrying extra ammunition, too. 1 point of Enc, one extra out of ammo before actually being out of ammo.

zedturtle
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Re: Endless Arrows?

Post by zedturtle » Fri Feb 05, 2016 11:48 pm

There's a general thread on this subject on rpg.net and a couple of brilliant things have come out of it. One of the things that I liked the best was the idea that a player would never worry about ammunition, until they declared "This is my last arrow!" Doing so grants you a bonus (maybe a Bonus Die in TOR terms) but then you can't use the missile weapon again in that scene.

It's clean and easy and very reminiscent of Bard talking to the Black Arrow.
Jacob Rodgers, occasional nitwit.

This space intentionally blank.

Terisonen
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Joined: Thu Dec 04, 2014 9:39 pm
Location: Near Paris

Re: Endless Arrows?

Post by Terisonen » Sat Feb 06, 2016 11:55 am

It's a fine idea... :twisted:
Nothing of Worth.

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