Glorelendil wrote:And thinking about that question...zedturtle wrote: I'd be interested in getting everyone's thoughts if there's any sort of LFQW problem in TOR... what background/build benefits the most from advancement?
I'm starting to think that the Woodman Archer is a beast at high level. With high bow skill and a Great Shepherds Bow, he's got two things going for him:
1) On regular attacks he's going to get a lot of Tengwars, with +8 (or even 9!) for each one. Expect to see 15 to 25 damage almost every round.
2) This isn't limited to Woodmen, but the Great Bow makes an awesome Pierce fishing rod if you have lots of dice. Especially if it's Fell.
Bardings with Fierce Shot can achieve similar results. Although they can have equivalent damage ratings, though, their Parry scores are lower. (2 to 4 compared to 5 to 7 for the Woodman, plus another 3 in the Woods) On the other hand, they can take Fierce Shot and Dalish Longbow, increasing effective Injury in some cases.
Another possible contender, for a similar reason, is Mirkwood Elves with Bitter Spear and Shadow Bane. Although the extra success die becomes irrelevant at Skill: 6, before that point it's extremely valuable. Again, with all those dice he'll get tons of Tengwars (and Mirkwood Elves have solid body scores), called shots will be reliable, and he'll have an even higher Injury (and, like the Dalish archer, sometimes a ridiculous Injury). The weakness, relative to the Woodman, is that he'll be much easier to hit.
So those are my three candidates for being overpowered at high levels.
Note that in none of my games am I playing one of those builds. (Yet...)
how about this:
Character "Level": Mid: (Valour 4, Wisdom 3, Primary Weapon: 4)
High Elf:
Heir of Gondolin
Body Stat: 7
Great Spear: 4
Rewards:
-Spear of the Last Alliance
-Lesser Ring of Power
-Grievous
Virtues:
-Fell Handed
-Fell Handed
Damage on Successful Hit: 11
Damage on Great Success: 21+second attack
Damage on Extraordinary Success: 31+second attack
EDIT: Modified build after EC pointed out that cultural weapons cannot have enchanted qualities.