Standing of living clarifications

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Feanor
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Re: Standing of living clarifications

Post by Feanor » Mon Jan 12, 2015 5:12 pm

Standard of living.

Most adventures, the adventurers get 2 to 3 money points, to complete it. For a character to maintain his standing while away during the fellowship phase which is most often the case, he has to pay the same amount of Tps that his current standing is, if he is away from home. So for a character to maintain his level 2 standing, he has to pay 2 Tps which in most cases is what you usually get for a completed adventure. So with this in mind, its quite late, thata character would gain standing 3 or more in his career.

regards Feanor.

Feanor
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Re: Standing of living clarifications

Post by Feanor » Mon Jan 12, 2015 5:14 pm

with my 2 above posts in this thread, you have probably gathered by now what my point is, and that is that you are not following the rules. Somehow something is amiss in Loremastering from the money point of view. I dont know quite what unfortunately. Thats why i posted up about a couple rules to see if thats the case.

Feanor
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Re: Standing of living clarifications

Post by Feanor » Mon Jan 12, 2015 5:22 pm

Glorelendil, if you mean me, then every treasure point counts as fatigue.

For example.

Beothain carries Spear 2, Medium Shield 3, bow 1, 1D armor 4 = 10 encumbrance + for instance 15 Tps which is 25 encumbrance or fatigue rating.

The fatigue gained by failing travel rolls are usually 2 or 3 per failed roll, and pony or boat decreases each failed roll by 1 point.

Glorelendil
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Re: Standing of living clarifications

Post by Glorelendil » Mon Jan 12, 2015 6:06 pm

Feanor wrote:Glorelendil, if you mean me, then every treasure point counts as fatigue.

For example.

Beothain carries Spear 2, Medium Shield 3, bow 1, 1D armor 4 = 10 encumbrance + for instance 15 Tps which is 25 encumbrance or fatigue rating.

The fatigue gained by failing travel rolls are usually 2 or 3 per failed roll, and pony or boat decreases each failed roll by 1 point.
That would be the only Encumbrance in the game that functions that way, then. War gear (spear, shield, armour, etc.) do not contribute to the Fatigue gained from failed Travel tests, and travel gear (summer or winter) does not contribut to base fatigue.
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Feanor
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Re: Standing of living clarifications

Post by Feanor » Mon Jan 12, 2015 6:40 pm

i know. But i answered because fatigue from travel are often mistaken with the other fatigue. I therefore used encumbrance as word instead.

so my answer to your question on page 1 of this thread reads: no.

Glorelendil
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Re: Standing of living clarifications

Post by Glorelendil » Mon Jan 12, 2015 7:01 pm

Oh....I get it. I read "But the pony will decrease the number of fatigue points gained, if one failed a travel roll." and I thought you were still talking about Treasure. But you were just talking about the rules in general, correct?
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Feanor
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Re: Standing of living clarifications

Post by Feanor » Mon Jan 12, 2015 7:01 pm

correct, sorry for being unclear. I thoguht it was understood.

The thread creator wrote it as when ponies were loaded huge amounts of money could be on the pony not generating fatigue, which of course, it does.

Glorelendil
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Re: Standing of living clarifications

Post by Glorelendil » Mon Jan 12, 2015 7:13 pm

Feanor wrote:correct, sorry for being unclear. I thoguht it was understood.

The thread creator wrote it as when ponies were loaded huge amounts of money could be on the pony not generating fatigue, which of course, it does.
Yes, according to RAW. But I agree with the OP that it makes no sense.

The only houserule I use is to ignore encumbrance from Treasure unless it is somehow relevant to the plot/story.
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Feanor
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Re: Standing of living clarifications

Post by Feanor » Mon Jan 12, 2015 9:31 pm

It does make sense to me.
From many perspectives id say.
First of all, getting rich in middle earth, is a fluke.
2: the movement of trading goods, items and money is always at great risk. As wilderness offers ample times and opportunities for anyone to loose it at any given moment all. Thats why people protect each other working together, by living close to each other.
3: i think its quite OP in a game mechanical way to just bring a pony and load it up. It should count as fatigue to balance it out. " i have a pony not to hamper my char" reason is all together too easy according to me.

and mostly 4:

Heroism, includes at least to me, that items and such are very hard to come by, and death and torture comes very easy. At least that way when ones character does earn or get something, the player can feel really cool about it. Otherwise your just a collecter putting it on your treasure heap and dont treasure what you earn or get by a fluke.

Its very canon to think this way at least according to me.

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Re: Standing of living clarifications

Post by Glorelendil » Mon Jan 12, 2015 9:57 pm

I agree 100% with all those points.

But what does any of it have to do with coins being unrealistically heavy, other than as an artificial means of encouraging players to leave it at home?

If your players are trying to accumulate gold as if they were playing D&D, you've got other problems. Making each gold coin be as encumbering as a short sword is a heavy-handed way of trying to make them role play a certain way.

As an analogy, heroic behavior is also core to the canon, but I doubt anyone thinks that shadow points should have encumbrance, even though it might encourage more heroic behavior.
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