Heart of the Wild Feedback
Posted: Sun Aug 11, 2013 12:39 pm
Ok everybody, having now read the Heart of the Wild supplement, here are my thoughts and I am very interested as to how others see this supplement:
The Good: 1: The layouts of the main sites - Dol Guldur, Mountain Hall, Rhosghobel etc. all seem very useful and well thought out.
2: The NPC's in the main also seem pretty good and plausible across the supplement. One minor quibble is the failure to put in Tolerance Ratings for these NPC's - I have found in playtesting that this is an essential stat for NPC's!
3. New Fellowship Phase Undertakings - these are very good and also bring out more flavour of the locales and cultures the PC's will encounter.
4. I loved the suggested outlook on how elves 'fade' on p.77 - different to how I viewed this. I also loved the greater emphasis on Shadow and Corruption, e.g. on p.78 how characters with 3 or more Shadow points will have a tough time in the Elven King's Halls!
The Bad:
1 Where is the Journey stuff?? A few generic paragraphs for each region and some paragraphs on p.68-69 were not enough IMHO, especially lacking is Hazards. This lack is surprising given the importance of the Journey rules.
2. No Adventure possibilities or suggestions for the desperate Loremaster looking for a few ideas!
The lack of this stuff is I suspect intentional - you really need to get "Darkening of Mirkwood" as well as this, hopefullly Darkening will address these two main 'holes'.
Robin S.
The Good: 1: The layouts of the main sites - Dol Guldur, Mountain Hall, Rhosghobel etc. all seem very useful and well thought out.
2: The NPC's in the main also seem pretty good and plausible across the supplement. One minor quibble is the failure to put in Tolerance Ratings for these NPC's - I have found in playtesting that this is an essential stat for NPC's!
3. New Fellowship Phase Undertakings - these are very good and also bring out more flavour of the locales and cultures the PC's will encounter.
4. I loved the suggested outlook on how elves 'fade' on p.77 - different to how I viewed this. I also loved the greater emphasis on Shadow and Corruption, e.g. on p.78 how characters with 3 or more Shadow points will have a tough time in the Elven King's Halls!
The Bad:
1 Where is the Journey stuff?? A few generic paragraphs for each region and some paragraphs on p.68-69 were not enough IMHO, especially lacking is Hazards. This lack is surprising given the importance of the Journey rules.
2. No Adventure possibilities or suggestions for the desperate Loremaster looking for a few ideas!
The lack of this stuff is I suspect intentional - you really need to get "Darkening of Mirkwood" as well as this, hopefullly Darkening will address these two main 'holes'.
Robin S.