Glorelendil wrote:That's what makes it a fun challenge to write.Angelalex242 wrote:A Moria campaign is kinda hard.
"Durin's Bane drops by. Roll up new characters."
The other thing that makes it hard is canon. How do you have meaningful adventures there without changing the official story? "Oh, hey Balin, we cleared the upper 6 levels for you."
I have bunches of ideas, but I'm keeping them secret for now.
You could have a series of low impact, scouting type adventures (locate chamber x where the lost treasure of Marzibal was located) or attempts to map and explore Moria prior to the Dwarves returning. This with a game mechanic that activates the Balrog if the characters do anything to bring the attention of the Balrog upon them (like the eye of Mordor mechanic - though i've not actually played the game using it?)