evil men vs. Evil Men

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
Tolwen
Posts: 339
Joined: Mon May 13, 2013 6:32 pm

Re: evil men vs. Evil Men

Post by Tolwen » Wed Jan 14, 2015 7:34 am

zedturtle wrote: Be aware that there are several extant versions of how Saruman handled that situation; the above is but one possibility (but an awesome possibility).
I just checked again. It is indeed that the events differ a bit in the versions, but the important part (Saruman being able to convince the Black Riders with less than the full truth - and some lying) remains fairly similar.

But while going through that, I also found an interesting complementary bit in version B, which follows largely version A (the originally posted story above) otherwise. It is about Mirkwood in that time (i.e. 3017; shortly before the end of the Third Age) and an era when Dol Guldur was quite strong again (probably at its peak shortly before the planned great war):
J.R.R. Tolkien wrote: It is thus most likely that the first news of Gollum would be learned by the servants of Dol Guldur after Aragorn entered the Forest [probably somewhere between the Old Road and the Forest Gate]; for though the power of Dol Guldur was supposed to come to an end at the Old Forest Road, its spies were many in the wood.
―Unfinished Tales.IV The Hunt for the Ring (ii)
The same passage is a treasure trove indeed, as there is also another very informative bit that refers to our former question of how the Dunlanders viewed the orcs with whom they were allied at Helm's Deep:
J.R.R. Tolkien wrote:Some while ago one of Saruman's most trusted servants (yet a ruffianly fellow, an outlaw driven from Dunland, where many said that he had Orcblood) [...]
―Unfinished Tales.IV The Hunt for the Ring (ii)
From this, our supposition that the orcs were probably seen as a necessary evil (and thus tolerated grudgingly) and the Dunlendings weren't aware (or even approved) of Saruman's half-orc breeding program is supported.
We are not told for exactly which reason he was cast out from Dunland (being orc-blooded or something else), but the fact that the orc-blood is mentioned in this context suggests that this is seen as something objectionable in itself, independently from other issues. Perhaps not enough to drive you out straight away, but making you suspicious of anything bad that happens around ;)

Cheers
Tolwen
Visit Other Minds Magazine - an international magazine for role-playing in J.R.R. Tolkien's Middle-earth.

Other Minds now also on Facebook!

Glorelendil
Posts: 5160
Joined: Mon Jan 13, 2014 5:20 pm

Re: evil men vs. Evil Men

Post by Glorelendil » Wed Jan 14, 2015 3:42 pm

Is it just me, or does "Evil Men vs Evil Men" sound like it could be the next Peter Jackson film?
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator

Angelalex242
Posts: 1116
Joined: Mon Dec 02, 2013 7:52 pm
Location: Valinor

Re: evil men vs. Evil Men

Post by Angelalex242 » Wed Jan 14, 2015 6:33 pm

evil men=3 or 4 points of permanent shadow. Evil Men=5 points of permanent shadow.

Much simpler.

Glorelendil
Posts: 5160
Joined: Mon Jan 13, 2014 5:20 pm

Re: evil men vs. Evil Men

Post by Glorelendil » Wed Jan 14, 2015 6:42 pm

Angelalex242 wrote:evil men=3 or 4 points of permanent shadow. Evil Men=5 points of permanent shadow.

Much simpler.
Non-player Characters don't have Shadow points.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator

Rocmistro
Posts: 778
Joined: Thu Aug 01, 2013 12:24 am
Location: Albany, NY

Re: evil men vs. Evil Men

Post by Rocmistro » Wed Jan 14, 2015 6:49 pm

I think Angela's repsonse was meant to be some admixture of tongue-in-cheek and irony.

In any event, I actually think it's a good way to define the two sub-categories in mathematical terms that typically only apply to Heroes.
Rignuth: Barding Wordweaver Wanderer in Southron Loremaster's game.
Amroth Ol'Hir: High Elf Vengeful Kin Slayer in Zedturtle's game.
Jakk O'Malli: Dwarven Orator Treasure-Hunter in Hermes Serpent's game.

Angelalex242
Posts: 1116
Joined: Mon Dec 02, 2013 7:52 pm
Location: Valinor

Re: evil men vs. Evil Men

Post by Angelalex242 » Wed Jan 14, 2015 6:57 pm

I also describe it that way because it lets players know THEY could become evil men...or even Evil Men...if they don't watch their shadow scores.

Eluadin
Posts: 75
Joined: Wed May 08, 2013 4:47 pm
Location: Atlanta, Georgia

Re: evil men vs. Evil Men

Post by Eluadin » Thu Jan 15, 2015 1:13 pm

zedturtle wrote: Yeah, I guess. My concern is to have a reasonable answer to questions like 'does Shadow Bane apply to Viglar?'
No and yes, at least in my campaign it played out this way. No at the start, Viglar was wicked and evil when Saviga's influence (Persuade skill ranks) prevailed over him. But, he was too petty at the start and, as the Loremaster, I number Viglar among evil men plaguing the Anduin Vales. As the campaign progressed and Viglund's fortunes waned driving him towards 'madness' (i.e., if he were a player-hero: more and more permanent Shadow as he reels into the clutches of Madness), both Viglund and Viglar stumbled towards that 'Evil' where they became vulnerable to the Shadow Bane virtue. A time eventually came when Viglar stepped out from under Saviga's influence and himself sowed evil among the remnants of his father's haggard-folk. That brought the Viglundings into the realm of evil men, and Viglar rose up as an Evil Man.
zedturtle wrote: and 'what does Evil Men-lore allow me to do?'
A player-hero can discern the difference between petty and wicker men, evil men and Evil Men for example. Frodo and Gandalf's rumination comes to mind: "For even the very wise cannot see all ends. I have not much hope that Gollum can be cured before he dies, but there is a chance of it." I imagine Gandalf's lore of Evil Men stands behind his insight into Gollum. And, such counsel during a campaign, or a player-heroes own insight can provide the catalyst to Unforeseen Action for example.

Not much of a binary answer I know, but it worked throughout my campaign "Departure and Homecoming."

Regards,
Scott

Glorelendil
Posts: 5160
Joined: Mon Jan 13, 2014 5:20 pm

Re: evil men vs. Evil Men

Post by Glorelendil » Thu Jan 15, 2015 1:58 pm

Eluadin wrote:
zedturtle wrote: and 'what does Evil Men-lore allow me to do?'
A player-hero can discern the difference between petty and wicker men, evil men and Evil Men for example. Frodo and Gandalf's rumination comes to mind: "For even the very wise cannot see all ends. I have not much hope that Gollum can be cured before he dies, but there is a chance of it." I imagine Gandalf's lore of Evil Men stands behind his insight into Gollum. And, such counsel during a campaign, or a player-heroes own insight can provide the catalyst to Unforeseen Action for example.
I like that answer quite a bit.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator

Eluadin
Posts: 75
Joined: Wed May 08, 2013 4:47 pm
Location: Atlanta, Georgia

Re: evil men vs. Evil Men

Post by Eluadin » Thu Jan 15, 2015 2:43 pm

Glorelendil wrote:I like that answer quite a bit.
Thanks! :ugeek:

zedturtle
Posts: 3289
Joined: Sat Mar 22, 2014 12:03 am

Re: evil men vs. Evil Men

Post by zedturtle » Thu Jan 15, 2015 5:33 pm

Glorelendil wrote:
Eluadin wrote:
zedturtle wrote: and 'what does Evil Men-lore allow me to do?'
A player-hero can discern the difference between petty and wicker men, evil men and Evil Men for example. Frodo and Gandalf's rumination comes to mind: "For even the very wise cannot see all ends. I have not much hope that Gollum can be cured before he dies, but there is a chance of it." I imagine Gandalf's lore of Evil Men stands behind his insight into Gollum. And, such counsel during a campaign, or a player-heroes own insight can provide the catalyst to Unforeseen Action for example.
I like that answer quite a bit.
I do as well.

- - - - -

My only worry now is that Shadow Bane has become Detect Evil but since engaging in combat with friendlies is worth Shadow points, I think it's a reasonable solution.
Jacob Rodgers, occasional nitwit.

This space intentionally blank.

Post Reply

Who is online

Users browsing this forum: No registered users and 5 guests