Aragorn

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
Woodclaw
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Re: Aragorn

Post by Woodclaw » Sat Jan 17, 2015 10:13 pm

Rich H wrote:
Angelalex242 wrote:But I can see a group where people want to play the Fellowship of the Ring and recreate the War of the Ring.

"I want to play Aragorn." "Okay, I'll play Legolas." "I'm playing Frodo!"

Consider that type of game when I ask this stuff.
Then they'll need to make up stuff to play those NPCs.
As Rich said, most of the Fellowship characters fall outside of the scope of the current rules, both in terms of power level and abilities. Even without going by some of the most questionable part of the movie, Legolas and Gimli slayed over 80 orcs -- more than I would even consider possible for two warriors -- at Helm's Deep; Boromir took way more than the two conventional Wounds in his last stand and so on.
While some of these moments might be chalked as LM-fiat, others were more consistent and clearly put some of these characters outside of the possibilities of normal PCs.

I would like to add a personal note, as much as some people like to play legandary characters, I think that playing your own is the better option. While you might not be able to pull stunts like those character, everything you do will be intensely yours, which makes it all the better.
"What is the point of having free will if one cannot occasionally spit in the eye of destiny?" ("Gentleman" John Marcone)

Angelalex242
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Re: Aragorn

Post by Angelalex242 » Sat Jan 17, 2015 10:47 pm

People play what they want. Some people want the creative freedom to be whoever they want to be.

Some people want the awesome of being a legend. The second choice is more akin to acting. Viggo Mortensen is a guy who wanted to play Aragorn. And he did. So when a player says he wants to be Aragorn, he's actually trying to do what Viggo Mortensen did and throw some stats on it. And that is a completely different, but by no means wrong...way to have fun.

Glorelendil
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Re: Aragorn

Post by Glorelendil » Sat Jan 17, 2015 11:20 pm

Angelalex242 wrote:People play what they want. Some people want the creative freedom to be whoever they want to be.

Some people want the awesome of being a legend. The second choice is more akin to acting. Viggo Mortensen is a guy who wanted to play Aragorn. And he did. So when a player says he wants to be Aragorn, he's actually trying to do what Viggo Mortensen did and throw some stats on it. And that is a completely different, but by no means wrong...way to have fun.
100% agree. I'm just not sure TOR is the game to use to support that. As Rocmistro pointed out in another thread, "it doesn't compile."
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Rocmistro
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Re: Aragorn

Post by Rocmistro » Mon Jan 19, 2015 3:04 pm

Oooh! I got quoted.

I'm kind of a big deal!

Question: If Legolas and Gimli have 5 Ranks in Primary Weapon, 4 ranks in Battle, stay in defensive stance for an entire battle, Gimli has armor 4d+1 and Legolas 2d, how long will it take them to kill 40 orcs each?
Last edited by Rocmistro on Mon Jan 19, 2015 5:01 pm, edited 1 time in total.
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Deadmanwalking
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Re: Aragorn

Post by Deadmanwalking » Mon Jan 19, 2015 3:57 pm

Rocmistro wrote:Oooh! I got quoted.

I'm kind of a big deal!

Question: If Legolas and Gimli have 5 Ranks in Primary Weapon, 4 ranks in Battle, stay in defensive stance for an entire battle, Gimli has armor 4d+1 and Legolas 2d, how long will it take them to kill 40 orcs each?
Well, judging by Glorelendil's combat calculator, they basically can't. At least not in a single one-at-a-time fashion, and in the way TOR does fights.

Using your stats and giving them basically every relevant Virtue and Reward...their odds of success against 10 Orc soldiers are in the single digits, never mind 40 (though that calculator does lack an option for Old Hatred, which would inevitably help a lot on the Dwarf end of things). Their success rate against five, now, that's much better (for why this is relevant see below).

But the '40 kills' thing? That was during a large battle that took pretty much the whole day with excellent defensive positioning...it's not at all unbelievable to say that it represented 6-10 battles in the mechanical sense, with rests between them. That being the case, that could represent 4-7 Orcs per battle, which is much better odds for our doughty heroes.

Additionally, it being a major battle, there were other soldiers there absorbing some blows from the Orcs and allowing many more kills for our protagonists. Say Soldier #1 and Gimli are fighting side by side, Orcs attack them both, Gimli kills his foe while the soldier wounds his, the next round, Gimli might well have the chance to finish off Soldier #1's foe without ever being attacked by him. This works the other way too, but with a much higher skill rating and Old Hatred making his blows universally kills, Gimli's a lot more likely to receive such opportunities from random soldiers than they are from him.

And let's not even talk about Legolas...I mean, with an effectively unlimited number of front-liners, an archer can just kill and kill. It might take a while, but it's not hugely risky vs. melee troops. Orc archers and spear throwers are a risk, but not as large of one as all that.

So...no, I'd be inclined to say the characters in LOTR are within the scope of TOR's system power-wise (though at the very high end...primary combat skill at 5+, a sum of 9-10 or more between between Valor and Wisdom at a minimum, etc.). Aragorn presumably kept up his Hope by not spending it much via high skills. And possibly with the aid of Gandalf...who does bear the ring Narya, which (to quote the LotR wiki, since I lack book access at the moment) "is described as having the power to inspire others to resist tyranny, domination and despair". That sure sounds like, mechanically, it would provide Hope in its' own right.

Now Gandalf is much harder (probably impossible) to represent in the system with anything resembling PC stats, but the rest? Nah, I think you can do that if you like (well, doing Boromir would necessitate a Culture for Men of Gondor, but aside from that...)

EDIT:

Going another route, using the 'Legolas' version I was using, I just walked him through 41 fights (without the benefit of a Woodland Bow, sadly). Total losses on his side (as he killed all the Orcs) were 34 Endurance, and 1 Hope (to avoid a Wound)...in 80 some rounds. If we assume someone vaguely competent using Inspire on say, 1/10 of those, that's 16 Endurance recovered (assuming the base 2 every time). If we assume 3 Fight Ends (so, 3 fights), that's another 12 (on the 'Noble Blood' build anyway), and indicates he can do it in three fights pretty readily with a modicum of assistance. Heck, as an archer, him taking that many attacks if probably unrealistic. I'd assume half that many and thus half the damage, or so.

Going with the 'Gimli' I was using and walking through 42 Orcs, he loses 16 Endurance and 0 Hope, so that's even better, and only barely enough to make him Weary. So he's good with a single break in the middle, no Inspiring or other rests needed. I did this manually figuring in Old Hatred (ignoring damage to him that happened after he hit an Orc, basically).

Those aren't averages, and do involve only one-on-one fights (not any Orc team-ups on the heroes in the same round) but I just did them...so it seems possible.

Angelalex242
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Re: Aragorn

Post by Angelalex242 » Mon Jan 19, 2015 6:25 pm

Well...in the battle of Helm's Deep, how many 'opening volleys' can Legolas do if he has Woodland bow?

Aragorn himself, as the King, probably is sporting 6 longsword for Anduril, and 6 Battle (Cause hey, he's the king!) besides.

Add to that his 6 Valor and 6 Wisdom, and whatever hax Anduril has (I don't have Rivendell, but I figure Anduril must be detailed in there...), how many orcs can he take out? He seems to have 2D Armor or so (so as to use Endurance of the Ranger...). (Aragorn doesn't use his bow much, but he probably has those Numenor arrows for what they're worth.) He probably has a bow of 4 to go with those arrows.

bluejay
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Re: Aragorn

Post by bluejay » Mon Jan 19, 2015 8:00 pm

Anduril isn't detailed in Rivendell (nor Glamdring) however there are a couple of weapon properties (Gleam of Terror and Flame of Hope) that can only be placed on Dwarven weapons and feel like they were meant for Anduril.
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Falenthal
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Re: Aragorn

Post by Falenthal » Mon Jan 19, 2015 11:23 pm

bluejay wrote:Anduril isn't detailed in Rivendell (nor Glamdring) however there are a couple of weapon properties (Gleam of Terror and Flame of Hope) that can only be placed on Dwarven weapons and feel like they were meant for Anduril.
Anduril is reforged from the shards of Narsil. And look at what the wiki says about the origins of Narsil...
The sword was forged during the First Age by the famed Dwarven-smith Telchar. The blade presumably was given to one of the Sons of Fëanor, possibly Curufin, who also held Angrist. It eventually came to Maglor, who likely gave it to Elros.

In the Second Age, Narsil was an heirloom of the descendants of Elros, the first King of Númenor. Although nothing is said of Narsil during this period, it eventually came into the hands of Elendil, a distant descendant, towards the close of the Second Age.
:o

Francesco knows what he's doing. ;)

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Re: Aragorn

Post by bluejay » Mon Jan 19, 2015 11:24 pm

That was really my point Falenthal.
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Falenthal
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Re: Aragorn

Post by Falenthal » Mon Jan 19, 2015 11:26 pm

bluejay wrote:That was really my point Falenthal.
Sorry, I thought you meant that "it was a shame that those properties were not to be placed on Numenorean weapons".

I always though Narsil was forged in Numenor until I read it's true story in this forums.

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