Page 1 of 2

Looks like Orc Work

Posted: Thu Aug 15, 2013 2:55 pm
by poosticks7
Okay I thought I'd share what I've come up with so far. I may do a few more, or perhaps some variants if I can think of some. (I'm not sure whether to do just Orc's of Mordor or split them up further).

Looking for feedback, ideas for more traits and more orc tribes. (please feel free to add your own ideas to the thread).

Orcs of Mt Gundabad: All orcs of Gundabad are expert warg riders, all get a bonus ability called Bite and Blade: If the orc is riding a warg, and hits with a Great or better success, the orc can spend a point of Hate to allow the warg to make an immediate attack as part of the orc rider's turn.

Orcs of Moria: All orcs add +2 to their level in regards to not being effected by the intimidate foe action.

Orcs of Goblintown: All orcs add a +2 to parry when in enclosed spaces like tight passages and low ceilinged caves.

Orcs of Mt Gram: All orcs wear metal skullcaps, even under their helmets if they have one. This raised their armour by +1.

Orcs of Dol Guldur: Forest Stalker - All orcs add a +2 to parry when in forested areas.

Orcs of Emyn-Duir: All orc weapons count as poisoned as well as the normal called shot, because they harvest deadly mushrooms from under the Mountains of Mirkwood and smear the paste onto their weapons.

Orcs of the Grey Mountains: All orcs gain movement as a favoured skill, as Grey Mountain orcs are rugged and tough and expert mountain warriors.

Design notes:
1) The skullcaps of the orcs of Mt Gram are a nod to the poor fate of Golfinbul. Since then the orcs take precautions
2) The orcs of Moria live with the Balrog nearby, they are not going to be scared by a mere adventurer so easy.

Re: Looks like Orc Work

Posted: Thu Aug 15, 2013 3:08 pm
by Rocmistro
I love them and I think they are great!

Re: Looks like Orc Work

Posted: Thu Aug 15, 2013 9:02 pm
by SirKicley
These are great poosticks! Great job!

Consider them yoinked for my games. Thank you for sharing. :D

Re: Looks like Orc Work

Posted: Thu Aug 15, 2013 11:00 pm
by venger
Awesome work poosticks! They are very applicable

Re: Looks like Orc Work

Posted: Fri Aug 16, 2013 5:00 pm
by Rich H
This is cool stuff mate.

Re: Looks like Orc Work

Posted: Fri Aug 16, 2013 11:07 pm
by Mim
You're tireless Rich, I don't know how you do all of this for us.

I've been looking forward to your work on these & you don't disappoint.

They add flavor to everyone's chronicles & up the ante for the player-heroes. They fit the setting nicely (BTW, I laughed reading about Golfimbul - good touch).

My only question concerns the Orcs of Emyn-Duir: Have you play-tested their poison use yet & is it a bit tough for all of them to wield poisoned-weapons? I'd think that giving just every second or third Orc or every scout would be more than nasty to challenge even the hardiest heroes.

Re: Looks like Orc Work

Posted: Fri Aug 16, 2013 11:57 pm
by Rich H
Mim wrote:You're tireless Rich, I don't know how you do all of this for us.
Erm, I'm all for getting credit for things I do but this is going a little far, Mim!!!

Re: Looks like Orc Work

Posted: Sat Aug 17, 2013 1:19 am
by poosticks7
lol (I'm not Rich ^^^he's Rich)

No I haven't play tested them. Feel free to modify to your own needs. I just find called shots for bad guys quite rare.

Re: Looks like Orc Work

Posted: Sat Aug 17, 2013 3:18 pm
by poosticks7
Anyone got any ideas they like to throw into the mix?

Re: Looks like Orc Work

Posted: Sat Aug 17, 2013 8:34 pm
by Mim
Poosticks7, I apologize for my previous post. That will teach me from reading the posts without looking at the names :oops:

You did a great job on these, BTW, & I look forward to using them.