Captives, Shadow Points, and You

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
Stormcrow
Posts: 1352
Joined: Sat May 18, 2013 2:56 pm
Location: Ronkonkoma, NY
Contact:

Re: Captives, Shadow Points, and You

Post by Stormcrow » Tue Feb 10, 2015 1:29 pm

If you kill orc prisoners, that's a misdeed. Period. If you don't want the orc to go back to making trouble, don't set it free. Don't want to deal with a barn full of orc prisoners you've captured over the years? Better be prepared to let them go once the trouble is over.

Nothing wrong with Awing them into behaving themselves once they've left, of course. In fact, you'd be irresponsible not to try.

shipwreck
Posts: 322
Joined: Tue Apr 29, 2014 12:49 pm
Location: Atlanta
Contact:

Re: Captives, Shadow Points, and You

Post by shipwreck » Tue Feb 10, 2015 2:09 pm

Doc Martin wrote:What do we make of that? Shadow Points for Beorn? And if so, what for - 'forcing' information from his captives, killing them afterwards, or mutilating their corpses?
I'm not going to get behind this just yet, I should think on it some more, but I will propose that Beorn might be considered an 'other'. Here's what I mean: the Tolkien Professor did a whole chapter on The Wild in his Exploring J.R.R. Tolkien's The Hobbit and how wild creatures (he includes both eagles and wargs and Beorn in this category) exist on a spectrum outside the society of the Free Peoples (my words). So even though eagles are good they are still wild, that is unpredictable and free. They aren't a part of whatever moral code Men, Dwarves, and Elves are subject to. If Beorn is in this category, and being very mysterious anyway, and applying the Shadow Point system to the world of the text itself, I'm not sure that Shadow Points are very applicable to him. He's outside the system.

I know that's a lot, and without much support, but there you have it.
Elfcrusher wrote:But maybe the most important difference is that in D&D the goal is to build wtfpwn demi-god characters. In TOR the goal is to stay alive long enough to tell a good story.

Yusei
Posts: 319
Joined: Thu May 09, 2013 2:35 pm
Location: Paris, France

Re: Captives, Shadow Points, and You

Post by Yusei » Tue Feb 10, 2015 2:22 pm

Michebugio wrote: So, in my opinion, it depends on how you depict orcs, and/or what they have done.
I agree, but I think it also depends on how the players depict their characters. You get shadow points for doing things that go against your morals, so it all depends on your morals. Do you value mercy? If so, then killing a prisoner taints your soul.

In the Hobbit, we are led to think that Beorn would kill any trespassers, even if they were dwarves or hobbits. He doesn't seem to follow a code of conduct that would prevent him from killing prisoners, so I don't think he gains any shadow for killing an orc.

Now, Beorn is no ordinary hero, and PCs are not Beorn. He's a pretty scary guy, in the Hobbit. In a similar situation, the first time it occurs, I'll just ask the player: "how do you feel about killing prisoners?" If he answers anything like "it's bad, but not if it's an orc", then he gets shadow points.

Otaku-sempai
Posts: 3397
Joined: Sun May 12, 2013 2:45 am
Location: Lackawanna, NY

Re: Captives, Shadow Points, and You

Post by Otaku-sempai » Tue Feb 10, 2015 2:40 pm

Prisoners of the Wood-elves: Even the Elves of Mirkwood apparently would not slaughter captured Orcs indiscriminantly, according to this passage from The Hobbit about the imprisonment of Thorin:
Then the elves put thongs on him, and shut him in one of the inmost caves with strong wooden doors, and left him. They gave him food and drink, plenty of both, if not very fine: for Wood-elves are not goblins, and were reasonably well-behaved even to their worst enemies, when they captured them. The giant spiders were the only living things that they had no mercy upon.
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."

Woodclaw
Posts: 408
Joined: Fri Dec 27, 2013 1:48 pm
Location: Como, Italia

Re: Captives, Shadow Points, and You

Post by Woodclaw » Tue Feb 10, 2015 3:02 pm

shipwreck wrote:
Doc Martin wrote:What do we make of that? Shadow Points for Beorn? And if so, what for - 'forcing' information from his captives, killing them afterwards, or mutilating their corpses?
I'm not going to get behind this just yet, I should think on it some more, but I will propose that Beorn might be considered an 'other'. Here's what I mean: the Tolkien Professor did a whole chapter on The Wild in his Exploring J.R.R. Tolkien's The Hobbit and how wild creatures (he includes both eagles and wargs and Beorn in this category) exist on a spectrum outside the society of the Free Peoples (my words). So even though eagles are good they are still wild, that is unpredictable and free. They aren't a part of whatever moral code Men, Dwarves, and Elves are subject to. If Beorn is in this category, and being very mysterious anyway, and applying the Shadow Point system to the world of the text itself, I'm not sure that Shadow Points are very applicable to him. He's outside the system.

I know that's a lot, and without much support, but there you have it.
To support shipwreck's argument, Beorn has always been a problematic character for many scholars of Tolkien's work. He's clearly something very different from any other character in the Middle Earth, not just because of his -- apparently -- unique ability to change shape. While it's a given factor that animals are highly intelligent and have their own languages in the Middle Earth, Beorn seem to be the only human (or humanoid) who has such a deep understanding of them. Combine these factors with his hermit-like lifestyle and it's not completely out of question that his morality was very different from the rest of the Free People's.
Given that, it's also entirely possible that he had given up to his most bloodthirsty side there. We know that Beorn lived a secluded life for some reason, until the Battle of the Five Armies, but we didn't know why. Maybe it was because he could control himself and feared his own bloodlust.
"What is the point of having free will if one cannot occasionally spit in the eye of destiny?" ("Gentleman" John Marcone)

Glorelendil
Posts: 5160
Joined: Mon Jan 13, 2014 5:20 pm

Re: Captives, Shadow Points, and You

Post by Glorelendil » Tue Feb 10, 2015 3:46 pm

Yikes. I didn't mean to re-open the debate about killing captives. This has been amply treated in other threads, and however many shades of grey we define or how much we rationalize for the sake of game play, I thought we were (mostly) in consensus that it's troubling.

I was just sharing a new* solution to the problem.

*In before "Actually, Dave Arneson talked about this in 1971" "No, there is Egyptian papyrus that mentions single combat..." etc.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator

Doc Martin
Posts: 7
Joined: Sat Jan 24, 2015 7:51 pm

Re: Captives, Shadow Points, and You

Post by Doc Martin » Tue Feb 10, 2015 4:01 pm

This does seem to touch on a tension inherent in Tolkien's work - the very different morality of his own Christianity and the tales of early-medieval Germanic/Scandinavian culture - deeply rooted in paganism - that he studied. Whether this is a bug or a feature, particularly in a gaming context, is largely a matter of personal taste.

It does strike me that the unleashing of merciless violence on one's opponents - arguably a 'pagan' feature - seems to often crop up as a feature of certain Northmen in Tolkien's writing. Apart from Beorn the other example that springs to mind is that of Helm Hammerhand the 9th king of Rohan. As described in Appendix A of Lotr he kills his difficult subject Freca with his bare hands for presumptuously suggesting the king's daughter should marry his son. This action, and Helm's rather dry wit toward Freca - "You have grown big since you were last here; but it is mostly fat, I guess" - sounds to me as being straight out of a norse saga. It could be argued that Tolkien shows his disapproval of such brutality in the subsequent history he gives to Helm - he and all his sons dying four years later at the hands of Dunlendings led by Wulf, Freca's son, and their corsair allies (plus terrible weather). Perhaps Helm's habit of stalking his enemies alone and unarmed at night could be seen as bouts of madness brought on by his accumulated Shadow and lack of hope following his violent actions and the loss of his sons?

Angelalex242
Posts: 1116
Joined: Mon Dec 02, 2013 7:52 pm
Location: Valinor

Re: Captives, Shadow Points, and You

Post by Angelalex242 » Tue Feb 10, 2015 4:24 pm

Well, Beorn's not the only being in Middle Earth that communicates with animals. Elves have the Speakers Virtue, and Istari (Gandalf and especially Radagast) do it all the time.

So is he really outside the moral code? He clearly knows right from wrong. Maybe he's just under 'Curse of Vengeance', but instead of going insane, he goes animalistic.

doctheweasel
Posts: 257
Joined: Thu May 09, 2013 10:14 pm
Location: Sacramento, CA
Contact:

Re: Captives, Shadow Points, and You

Post by doctheweasel » Tue Feb 10, 2015 7:30 pm

“Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement in the name of justice, fearing for your own safety.” (emphasis mine)

Life is hard places you into situations where you are forced to choose between the expedient thing or the merciful thing. That doesn't make the expedient thing less wrong or weigh less on the soul.

I say hand out the Shadow, not as a punishment, but as an acknowledgment of the toll of making these hard choices has on the character.
Last edited by doctheweasel on Tue Feb 10, 2015 11:22 pm, edited 1 time in total.

Falenthal
Posts: 2272
Joined: Sun Feb 02, 2014 8:46 am
Location: Girona (Spain)
Contact:

Re: Captives, Shadow Points, and You

Post by Falenthal » Tue Feb 10, 2015 9:34 pm

doctheweasel wrote: I say hand out the Shadow, not as a punishment, but as an acknowledgment of the toll of making these hard choices has on the character.
Exactly!!

Shadow is not a way for saying "you, the player, are playing the game the wrong way", but of saying "you, the hero, have done something that feels wrong."

Post Reply

Who is online

Users browsing this forum: No registered users and 5 guests