Captives, Shadow Points, and You

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
Otaku-sempai
Posts: 3397
Joined: Sun May 12, 2013 2:45 am
Location: Lackawanna, NY

Re: Captives, Shadow Points, and You

Post by Otaku-sempai » Wed Feb 11, 2015 3:32 pm

PLAYER: If we let you live, how do we know that we can trust you?

ORC CAPTIVE: I swear to you on my honor as an Orc!

PLAYER: No good! I've known too many Orcs.

Sometimes, being a good person means that you just have to take a chance.
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."

Stormcrow
Posts: 1352
Joined: Sat May 18, 2013 2:56 pm
Location: Ronkonkoma, NY
Contact:

Re: Captives, Shadow Points, and You

Post by Stormcrow » Wed Feb 11, 2015 4:08 pm

Player: "Know this, orc: if I see you in these parts again, I will not hesitate to kill you in the name of King Bard. Now go!"

Orc: Leaves, but returns with friends next season and attacks.

Player: Recognizes orc and kills him immediately. No shadow points.

doctheweasel
Posts: 257
Joined: Thu May 09, 2013 10:14 pm
Location: Sacramento, CA
Contact:

Re: Captives, Shadow Points, and You

Post by doctheweasel » Wed Feb 11, 2015 5:38 pm

PST wrote:
doctheweasel wrote:
PST wrote:(as long as it's not being deliberately set up as a gotcha by the GM).
What do you mean? The GM's job is basically to string together a set of gotcha moments that force the PCs to make hard choices.
A) You let the orcs live, they went on and killed a lot of people, take 3 shadow points.
B) You killed the orcs, take 3 shadow points

While there are games and groups and genres where a damned if you do, damned if you don't setup can make for an interesting narrative, it's something which is easy to handle in a clumsy manner.
Well when you make it a false choice, then yeah.

The whole point of hard choices is that the character must choose which consequence they will have to live with. When the consequences are the same then why bother?

Also, the orcs killing those other people isn't the characters' Misdeed, it's the orcs'. Maybe they have to test against Anguish, but I think the PCs' guilt is enough.

Post Reply

Who is online

Users browsing this forum: No registered users and 6 guests