I'm about to play the Lost Path adventure from DoM (year 2954).
The players had been generically informed about the task they are asked to perform in the next adventure: "the elders ask you to find a new path through the Narrows of the Forest".
The fellowship (Woodmen and Beornings) will perform the task out of loyalty for the woodmen elders, but they have already defined the mission "a fool's errand".
Now, they are perfectly right. As revealed in the adventure, the path they are about to explore is too dangerous to be of common use for Woodmen, let alone for "fat traders from Dale" (page 35), the supposed aim of the elders. It's a no-win situation: if you fail to cross the forest, you failed. If you cross it, you can attest that the path is too dangerous to use.
What is the problem with that? The problem is that I don't want to paint the woodmen elders as a band of fools, and they would look foolish if they send these generous folks in such mission after said folks forewarned them that the Narrows are infested with spiders and orcs.
It's a pretty common problem in rpg: the NPCs should often looks ineffective so that the heroes can shine, but I would like to avoid such trope here.
Can someone share some idea about that?
