Andraxx, a friend from the spanish forums, gave form to some of this ideas and we discussed them there.
I'll try my best to translate them here:
Restore the Lower Sections
Dwarves only, Erebor
Roll Craft (TN14). After that, roll the Feat die, adding +1 if the character possesses the Tunneling trait, and another +1 if he possesse the Stone-craft trait. Add also a +2 if the Craft roll was a great success, or a +4 if it was an extraordinary success.
Eye: You've entered a zone still blighted by the dragon's presence. Gain 1 Shadow point.
1: Cul-de-sac. Useless work, without any reward.
2-3: Habitable zone: Gain 1 Treasure. Gain also 1 Status only for the next Adventure phase.
4-5: Open the entry to unexploited mines: Gain 2 Treasures.
6-7: Discoverd ancient storehouse: Gain 3 Treasures.
8-9: Recover a forge: Gain 1 Advancement point in the Vocation group, and 6 Treasure points.
10: Restore a Great Hall: Gain 1 Experience OR Hope point, and 8 Treasure points.
Gandalf: Chose any result except 10, or roll again.
For this Undertaking, we took a look at the Guard the Old Ford from the Beornings (HotW, p. 41). They could gain up to 5 Treasure points, being a
Martial folk. Dwarves should be able to gain more than that, being
Rich. In fact, changing what I've written to 2/4/6/8/10 Treasure points shouldn't be unreasonable, either.
Hire a Raven
Dwarves only, Erebor
A Dwarf can use a Raven from the Lonely Mountain only during the next Adventure phase. The raven allows to roll the Feat die and keep the best result in Awareness, Explore and Search tests. As fee, the Dwarf has to pay 1 Treasure point when choosing this Undertaking.
This Undertaking was based, again, in the Beornings. This time, Befriend the Beasts (HotW, p. 42)
Honor Thorin Oakenshield's tomb and the Arkenstone
Dwarves only, Erebor
This Undertaking can only be chosen once in the lifetime of a Dwarf.
Roll for Wisdom (TN14).
Failure + Eye: Gain 2 Shadow points. The Arkenstone fills your dreams with greed and desire.
Failure: Gain 1 Shadow point. You doubt that it was such a good idea to bury the Arkenstone.
Success: Gain 1 Shadow point AND recover 1 Hope point. Thorin fought for the Dwarves, but he also died in the end.
Great Success: Recover 1 Hope point.
Extraordinary Success: Recover 2 Hope points AND reduce your Shadow score by 1.
Gandalf + 6 or 66: Recover 2 Hope points AND reduce your Shadow score by 2.
This Undertaking is interesting, because a Dwarf has to carefully choose the moment of his pilgrimage. He should have a decent Wisdom, so as to represent that he is "prepared" to do it. Also, those with Stiff Neck can see the higher results as not so positive. And those without Shadow might lose the benefit of it if their rolls are lucky.
Hope you like them!