Count me as one of the guilty.zedturtle wrote:Yeah, I think it is both ironic and fitting that some of those who are the most vocal about tweaking the system are also the ones who insist on playing the game by RAW most all of the time.
I would find it very interesting to witness the groups trying to play TOR, but then deciding they don't like, or worse, even hate it enough to try converting it to D&D 5.0. When I ran a game of TOR at GenCon last year, the players who sat around the table had all been exposed to a game or two, but they still hadn't grasped the way the game was meant to flow. I recall hearing at least one player say something like this, "Oh, that's how you do that! I've been doing it all wrong and have been frustrated by it." Others would say similar things when they realized how certain mechanics were meant to be used. Most of their misunderstandings centred around Fatigue tests, Traits, Combat stances and tasks, initiative, engagements, and the way Encounters work.
The game has so many unique aspects, I imagine it would be very difficult for some people to grasp in the first adventure. A small word of encouragement to new players: keep working at it and don't give up! The reward is worth it. I wish I could be there to inspire you when you first wrestle with the concepts; but find someone who gets it and play the game with them.
All the more reason to video record a session and post it online...