Tales of Wilderland with DnD 5 edition

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
jamesrbrown
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Re: Tales of Wilderland with DnD 5 edition

Post by jamesrbrown » Fri Feb 20, 2015 6:47 pm

zedturtle wrote:Yeah, I think it is both ironic and fitting that some of those who are the most vocal about tweaking the system are also the ones who insist on playing the game by RAW most all of the time.
Count me as one of the guilty.

I would find it very interesting to witness the groups trying to play TOR, but then deciding they don't like, or worse, even hate it enough to try converting it to D&D 5.0. When I ran a game of TOR at GenCon last year, the players who sat around the table had all been exposed to a game or two, but they still hadn't grasped the way the game was meant to flow. I recall hearing at least one player say something like this, "Oh, that's how you do that! I've been doing it all wrong and have been frustrated by it." Others would say similar things when they realized how certain mechanics were meant to be used. Most of their misunderstandings centred around Fatigue tests, Traits, Combat stances and tasks, initiative, engagements, and the way Encounters work.

The game has so many unique aspects, I imagine it would be very difficult for some people to grasp in the first adventure. A small word of encouragement to new players: keep working at it and don't give up! The reward is worth it. I wish I could be there to inspire you when you first wrestle with the concepts; but find someone who gets it and play the game with them.

All the more reason to video record a session and post it online...
Please visit my blog, Advancement Points: The One Ring Files, for my TOR Resources

Glorelendil
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Re: Tales of Wilderland with DnD 5 edition

Post by Glorelendil » Fri Feb 20, 2015 6:57 pm

Excellent points, James.

I had forgotten that soon after buying TOR I tried to run Marsh Bell with D&D friends. It didn't go well and they haven't come back. Part of it I ascribe to the specific players (e.g. two of them enjoy Neutral with Chaotic Evil tendencies) but looking back I also see that I did a poor job running it because I didn't understand a lot of things.
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Majestic
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Re: Tales of Wilderland with DnD 5 edition

Post by Majestic » Fri Feb 20, 2015 7:30 pm

I very much agree as well. I think a video could end up being huge (especially as some I've seen on YouTube don't do some of the rules correctly).

I know I really struggled at first, and am extremely glad I pressed through and got help here. For whatever reason it can be tough to grasp some of TOR's unique concepts and mechanics, especially for experienced RPGers (with ingrained habits from other games).
Tale of Years for a second, lower-level group (in the same campaign).

Glorelendil
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Re: Tales of Wilderland with DnD 5 edition

Post by Glorelendil » Fri Feb 20, 2015 7:56 pm

The ideal video would have before and after. I.e., a group trying to play as if it were D&D. 4e, even.

Could be funny, too.
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Yepesnopes
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Re: Tales of Wilderland with DnD 5 edition

Post by Yepesnopes » Fri Feb 20, 2015 10:53 pm

1) in the local tavern you hear the rumors of a dungeon nearby that...
2) Enter dungeon room, slay kobols, get xp, loot corpses
3) Repeat 2

Been there, done that.
Well, honestly I do not play D&D since the 80's. :P Are they still using formula of rising HPs when the character levels up?

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