Battle Dice

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
Angelalex242
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Battle Dice

Post by Angelalex242 » Sun Mar 01, 2015 9:43 pm

Are Battle Dice declared before you roll, or are they used after, only if needed?

If my TN to hit is 17, and I roll a 15, do I then add a d6? Or do I need to declare it up front?

Deadmanwalking
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Location: The Wilds of Darkest Montana

Re: Battle Dice

Post by Deadmanwalking » Sun Mar 01, 2015 9:56 pm

Per p. 151 of the current rules, where preliminary rolls are described:

"When a player is about to make a roll, he may add 1 bonus Success die to the roll. To add the die, he may spend 1 of his own bonus dice, or another player may spend it to give it to him."

So...before the roll. You need Hope to add after the roll.

jacksarge
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Re: Battle Dice

Post by jacksarge » Sun Mar 01, 2015 9:59 pm

I must be too generous with my players, I let them choose after they've seen how the dice have fallen. :D

Angelalex242
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Location: Valinor

Re: Battle Dice

Post by Angelalex242 » Sun Mar 01, 2015 10:10 pm

Indeed you are. You should fix that.

Majestic
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Re: Battle Dice

Post by Majestic » Mon Mar 02, 2015 4:00 am

Yeah, definitely before. When we played a few nights ago one of my players rolled, came up a little short, and so decided to add in his Battle Die (from the Preliminary Roll). I saw him do this and reminded him that he has to add that die beforehand.

He'd rolled a 1. So he swiftly snatched it back (took the glass bead, which I use in my game to remind people of how many dice they have from Preliminary Rolls) and reclaimed the extra Battle Die for later use. Somehow I think if he'd rolled a 6 he wouldn't have been so quick to reclaim it. :roll:
Tale of Years for a second, lower-level group (in the same campaign).

Angelalex242
Posts: 1116
Joined: Mon Dec 02, 2013 7:52 pm
Location: Valinor

Re: Battle Dice

Post by Angelalex242 » Mon Mar 02, 2015 4:05 am

Everyone wants to win, dude. Can't blame a man for being quick to resnatch a die he rolled a one on.

Majestic
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Joined: Wed Jan 01, 2014 5:47 pm
Location: Seattle, Washington

Re: Battle Dice

Post by Majestic » Mon Mar 02, 2015 5:59 am

Well, I wouldn't say "everyone". Some of us are okay with just letting the randomness of the dice fall where they may. :)
Tale of Years for a second, lower-level group (in the same campaign).

Pangea
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Location: Paris, France

Re: Battle Dice

Post by Pangea » Mon Mar 02, 2015 6:05 am

I must be too generous with my players, I let them choose after they've seen how the dice have fallen. :D
For what it is worth, in one of the tabletop campaigns I play, the LM has a house rule that you can use a bonus die after a roll, to add a flat 3 (you do not roll the die, just take an added 3 to your total).
Personally, I do not use that in the games I LM.
Vae victis!

Jussi Marttila
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Re: Battle Dice

Post by Jussi Marttila » Tue Mar 03, 2015 4:13 pm

I decided to let players use prep dice after rolling, since I dislike the concept of having to spend limited resources blindly. On the other hand, I now think that in the future I'll play it according to the rules, because my players seem to never really run low on Hope.
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Deadmanwalking
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Joined: Sun Jan 11, 2015 7:14 pm
Location: The Wilds of Darkest Montana

Re: Battle Dice

Post by Deadmanwalking » Tue Mar 03, 2015 4:22 pm

Jussi Marttila wrote:I decided to let players use prep dice after rolling, since I dislike the concept of having to spend limited resources blindly. On the other hand, I now think that in the future I'll play it according to the rules, because my players seem to never really run low on Hope.
It's not entirely blindly. You know your dice pool and have some idea of your target number, after all.

For example, in the game I'm in, my Beorning has Axes 3 and a pretty good chance of hitting, but only Protection 2, so I save my Battle dice (and Song dice) for Protection tests. This is a good choice, since I probably hit on average with most attacks, but probably fail on average on my Protection tests.

Likewise, with Travel 2 and Hunting 3, I've usually used Lore dice on Travel checks (though that's no longer the case most days due to my shiny new Travel 3).

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