As I've argued with Rocmistro in the past, I'm not sure I believe that...statistically...there is really any difference between those builds, with the exception that very high Injury ("trollslaying") stands out on those infrequent occasions when it's needed, at the cost of being less efficient in most other circumstances. Since the vast majority of adversaries can be killed one of two ways, I'm not sure it makes sense to specialize in damage vs. wounding. That is, I don't think it provides any actual tactical benefit. It may simply be fun, of course, which is all that really matters.bluejay wrote: In fact I think that's one of the best aspect of the game, some build/weapon combos are great for dealing lots of Endurance damage (for instance a dwarf with Old Hatred and a grievous mattock against orcs or a Woodman with a Shepherds Great Bow), others are great for consistently Wounding lightly armoured opponents (Wood Elf and Hobbit Archers are classics here but even guys with keen regular spears can be effective at this) and then you get the builds for trollslaying and dealing high injury (Woodmen with Splitting Axe, Elves with Bitter Spear, Bardings with the Dalish Longbow, Beornings with Giant Slaying Spears, Dwarves with Great Axes and preferably all fell weapons).
(Also, Splitting Axe is a Beorning weapon, and Giant Slaying Spear increases damage, not Injury.)