Cover Art!! Adventurers' Companion/Journeys & Maps/Rohan

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shipwreck
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Re: Cover Art!! Adventurers' Companion/Journeys & Maps/Rohan

Post by shipwreck » Thu Apr 16, 2015 12:42 pm

First: Art is awesome, as ever!

Second, to detract a bit: Are we at all concerned about their being 'too many' Culture options? My worry may come from the fact that I only started this game last year and still prefer to experience it in 'vanilla' mode, whereas you experienced players are probably ready for a change of skin (Gondor, Rohan, Bree, etc.). I've just felt that when games get too big with too many options it tends to water down the experience a bit.

That said, I trust C7 to make it work :)
Elfcrusher wrote:But maybe the most important difference is that in D&D the goal is to build wtfpwn demi-god characters. In TOR the goal is to stay alive long enough to tell a good story.

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Earendil
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Re: Cover Art!! Adventurers' Companion/Journeys & Maps/Rohan

Post by Earendil » Thu Apr 16, 2015 2:23 pm

shipwreck wrote:Are we at all concerned about their being 'too many' Culture options? My worry may come from the fact that I only started this game last year and still prefer to experience it in 'vanilla' mode, whereas you experienced players are probably ready for a change of skin (Gondor, Rohan, Bree, etc.). I've just felt that when games get too big with too many options it tends to water down the experience a bit.
I only started playing a few weeks ago, but I'm not worried at all. It's great to have more options, as long as the LM has the strength to say "no" to any they don't want in their game. As you say, experienced players may want more choices, but there's no reason those of us who are less experienced have to use them now.

I already had Rivendell when we started making up characters, but I only let the players choose from the 6 cultures in the rulebook, plus Men of the Lake. I just didn't want any High Elves or Rangers complicating things. I'd have allowed Bree-folk and maybe Rohirrim if they'd been available, but the player would need a very good reason why their character was adventuring in Wilderland with these other folks (and in the case of a Rohir, there are issues with taking a horse around places they can't ride it). For the cultures given, there are reasons why any of them might do that.

I'm keen to see what they do with the Bree-folk. I hope they include both Men and Hobbits, but does that mean they'll have to split the culture in two somehow? 3 hobbit backgrounds and 3 human ones, maybe?
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Glorelendil
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Re: Cover Art!! Adventurers' Companion/Journeys & Maps/Rohan

Post by Glorelendil » Thu Apr 16, 2015 6:37 pm

shipwreck wrote:Are we at all concerned about their being 'too many' Culture options? My worry may come from the fact that I only started this game last year and still prefer to experience it in 'vanilla' mode, whereas you experienced players are probably ready for a change of skin (Gondor, Rohan, Bree, etc.). I've just felt that when games get too big with too many options it tends to water down the experience a bit.
I think about this, too. I don't believe the limit is a fixed number, but rather it's a function of design space and creativity: as long as new cultures can have a unique feel, without overlapping existing cultures and...importantly...without resulting in power creep, then I think more is fine.
That said, I trust C7 to make it work :)
Me, too.
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Southron
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Re: Cover Art!! Adventurers' Companion/Journeys & Maps/Rohan

Post by Southron » Sun Jul 10, 2016 4:03 am

It's been over a year and the Adventurer's Companion is the only one that has not come out yet. Though there was the surprise Erebor and the 5E announcements, I wonder if Gen Con might finally be the release of AC.

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Er-Murazor
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Re: Cover Art!! Adventurers' Companion/Journeys & Maps/Rohan

Post by Er-Murazor » Thu Jul 28, 2016 9:40 am

Yea, I was gonna ask if it had been canceled or something. No news is not necessarily good news.....

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Re: Cover Art!! Adventurers' Companion/Journeys & Maps/Rohan

Post by Hermes Serpent » Thu Jul 28, 2016 1:40 pm

My guess is that Adventurer's Companion's delay has something to do with syncing the cultures with the release of D&D in M-E.
Some TOR Information on my G+ Drive.
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Glorelendil
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Re: Cover Art!! Adventurers' Companion/Journeys & Maps/Rohan

Post by Glorelendil » Thu Jul 28, 2016 2:03 pm

Hermes Serpent wrote:My guess is that Adventurer's Companion's delay has something to do with syncing the cultures with the release of D&D in M-E.
Still playtesting Woses, imo.

(Or the rumored dual-wielding rules...)

EDIT: I was just looking at this thread and Blubbo had the best prediction ever: Balrog playable culture.
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Falenthal
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Re: Cover Art!! Adventurers' Companion/Journeys & Maps/Rohan

Post by Falenthal » Thu Jul 28, 2016 3:40 pm

In the Facebook page, C7 wrote this when asked about those "unannounced titles" for TOR:

"Well, with us all proving to be nightmarish perfectionists about the Adventurers Companion, you'll need something(s) to keep you busy!"

So probably the book is already written, but they're having intern fights wether Woses should have a fix +2 to Hunt rolls or a bonus based on their Wisdom rating.

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Jon Hodgson
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Re: Cover Art!! Adventurers' Companion/Journeys & Maps/Rohan

Post by Jon Hodgson » Thu Jul 28, 2016 3:42 pm

Falenthal wrote:they're having intern fights wether Woses should have a fix +2 to Hunt rolls or a bonus based on their Wisdom rating.
HAVE YOU HACKED OUR SKYPE?
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Blubbo Baggins
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Re: Cover Art!! Adventurers' Companion/Journeys & Maps/Rohan

Post by Blubbo Baggins » Thu Jul 28, 2016 4:23 pm

Jon Hodgson wrote:
Falenthal wrote:they're having intern fights wether Woses should have a fix +2 to Hunt rolls or a bonus based on their Wisdom rating.
HAVE YOU HACKED OUR SKYPE?
Lol. I would love it if you include Woses!

EDIT:
EDIT: I was just looking at this thread and Blubbo had the best prediction ever: Balrog playable culture.
Fun, but I think it would be a sign of TOR jumping the shark, ala ICE.

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