A simple question on Endurance and being Weary

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Kullervo
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A simple question on Endurance and being Weary

Post by Kullervo » Thu Apr 23, 2015 8:50 pm

As I was reading the book in preparation for the upcoming campaign, ran into something (2 things) that made me a bit curious. Would appreciate if you guys could shed some light on this!

So here's the scenario:

1) A dwarf with 32 Endurance and 27 Fatigue (in part due to equipment, partly due to combat).
2) An Orc hits the dwarf with for 6 Fatigue damage.
3) The hit was a Piercing blow, so dwarf rolls his Protection roll (Lets say he has 3d worth of armor)

Question: For the Protection roll, is he counted as Weary (as in, only 4, 5, 6 are counted as Successes) or does the Weary condition apply AFTER this roll? Or am I mixing up mechanics?

Question 2 is a bit simpler. The cultural blessing of the dwarves is to subtract their favored heart score from their equipment load before calculating Fatigue. I am not sure if this refers to the entire Heart score PLUS the 1/2/3 thing or JUST the 1/2/3 thing?

Thanks again!

Glorelendil
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Re: A simple question on Endurance and being Weary

Post by Glorelendil » Thu Apr 23, 2015 8:59 pm

1) I don't know if there's an official ruling on this, but when this question comes up the consensus seems to be that you (or your adversary, if circumstances are reversed) becomes Weary and then rolls protection.

2) Your favoured attributes are the base scores plus the bonuses.
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Kullervo
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Re: A simple question on Endurance and being Weary

Post by Kullervo » Thu Apr 23, 2015 9:00 pm

Awesome, thanks!

Angelalex242
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Re: A simple question on Endurance and being Weary

Post by Angelalex242 » Thu Apr 23, 2015 9:01 pm

I would presume sauce for the goose is sauce for the gander.

When Axe of Az hits an enemy, the enemy is weary for his protection test.

So it follows that when the enemy wearies a PC, he's weary for his protection test.

And yes, it's Attribute+favored.

Hence, if the dwarf has a heart of 4, and a favored heart of 7 (+3), then he subtracts 7.

Kullervo
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Re: A simple question on Endurance and being Weary

Post by Kullervo » Thu Apr 23, 2015 9:08 pm

Angelalex242 wrote:I would presume sauce for the goose is sauce for the gander.

When Axe of Az hits an enemy, the enemy is weary for his protection test.

So it follows that when the enemy wearies a PC, he's weary for his protection test.

And yes, it's Attribute+favored.

Hence, if the dwarf has a heart of 4, and a favored heart of 7 (+3), then he subtracts 7.
Yeah, but thats Axe of Az, which makes enemy Weary as a side-function, I was talking about regular axe, and the regular damage that causes endurance loss

zedturtle
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Re: A simple question on Endurance and being Weary

Post by zedturtle » Thu Apr 23, 2015 11:00 pm

Kullervo wrote:
Angelalex242 wrote:I would presume sauce for the goose is sauce for the gander.

When Axe of Az hits an enemy, the enemy is weary for his protection test.

So it follows that when the enemy wearies a PC, he's weary for his protection test.

And yes, it's Attribute+favored.

Hence, if the dwarf has a heart of 4, and a favored heart of 7 (+3), then he subtracts 7.
Yeah, but thats Axe of Az, which makes enemy Weary as a side-function, I was talking about regular axe, and the regular damage that causes endurance loss
Right. It's just that most of use feel that the effect is immediate, since it happens 'when' the hero's fatigue drops equal or below their encumbrance. It is not 'at the start of a round' (like some adversary abilities work), but 'when
, in my mind 'as soon as'.

Make sense?
Jacob Rodgers, occasional nitwit.

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Wbweather
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Re: A simple question on Endurance and being Weary

Post by Wbweather » Thu Apr 23, 2015 11:17 pm

But isn't the character defending himself simultaneous to the attack? I mean, mechanically we divide the action into two separate rolls, but the character would be defending himself against the incoming blow with whatever endurance he has prior to receiving the hit. In my mind it doesn't make sense to penalize the character for that hit (any further attacks that round, yes).

Glorelendil
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Re: A simple question on Endurance and being Weary

Post by Glorelendil » Fri Apr 24, 2015 12:16 am

The explanation I've heard (and agree with) is that the Endurance damage (or the Axe of Az effect) is part of the attack roll, which clearly precedes the Protection roll.
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Angelalex242
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Re: A simple question on Endurance and being Weary

Post by Angelalex242 » Fri Apr 24, 2015 12:43 am

Moral of the Story:Being Weary Sucks. :P

Robin Smallburrow
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Re: A simple question on Endurance and being Weary

Post by Robin Smallburrow » Fri Apr 24, 2015 1:59 am

This example is why we advise new players to have at least 10 puts ''extra' of Endurance compared to starting Fatigue, otherwise their character might be made Weary with only one successful hit, and unless said character is heavily armoured (4d or more) they are likely to fail a Protection Test - and being Wounded Really Sucks!

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