Minions Dropping Immediately when they reach 0 Endurance
Posted: Mon May 25, 2015 4:43 pm
I am consistently amazed at the new things I discover about this game. I continually think I have it all figured out, then come across something new that adds a new layer of brilliance.
Until now I’d been playing things very much like most other RPGs, where when a minion dropped to 0 Endurance, I treated the matter as if Endurance were Hit Points, and said adversary would fall (unconscious or dead, depending on the circumstances or narrative).
But as I read things the other day, I realized the wording doesn’t say that. On p. 231 (Revised) it reads:
Endurance
This value represents the Endurance rating of the creature. Unless a special ability prevents it, a creature is knocked out of combat at the end of a round if it is reduced to zero Endurance, or is killed outright when it is wounded once.
So I played it that way last weekend, and it ended up making a big difference. First off, the PCs often had initiative, meaning their attacks happened before their opponents. So if one of them reduced a minion’s Endurance to 0, it meant that their companion (the next person who took an action) had a choice to make. Do they attack the minion that already is going to fall soon, hoping to hit their weapon’s Edge to defeat it immediately (realizing that Endurance loss really does nothing)? Or do they move on and attack someone else to get more effective usage from their attack?
My players tended to move on, making attacks against another foe, but it’s an interesting choice players have to make at that point.
Has everyone else been playing this as per the RAW? Or have you been having minions drop immediately when they reach 0 Endurance?
Until now I’d been playing things very much like most other RPGs, where when a minion dropped to 0 Endurance, I treated the matter as if Endurance were Hit Points, and said adversary would fall (unconscious or dead, depending on the circumstances or narrative).
But as I read things the other day, I realized the wording doesn’t say that. On p. 231 (Revised) it reads:
Endurance
This value represents the Endurance rating of the creature. Unless a special ability prevents it, a creature is knocked out of combat at the end of a round if it is reduced to zero Endurance, or is killed outright when it is wounded once.
So I played it that way last weekend, and it ended up making a big difference. First off, the PCs often had initiative, meaning their attacks happened before their opponents. So if one of them reduced a minion’s Endurance to 0, it meant that their companion (the next person who took an action) had a choice to make. Do they attack the minion that already is going to fall soon, hoping to hit their weapon’s Edge to defeat it immediately (realizing that Endurance loss really does nothing)? Or do they move on and attack someone else to get more effective usage from their attack?
My players tended to move on, making attacks against another foe, but it’s an interesting choice players have to make at that point.
Has everyone else been playing this as per the RAW? Or have you been having minions drop immediately when they reach 0 Endurance?